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Rally System V1

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$10.00
$10.00
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!!WHITELIST IS REQUIRED!!


Video Showcase: https://medal.tv/games/roblox/clips/lNWol5aIV0p_gDm_Z?invite=cr-MSxDZVMsMTkzOTM4ODk4&v=52


Rally System (Squad-Based Deployment)

This rally system is designed for developers who want a reliable, structured spawning solution for team-based or mil-sim style Roblox games.

What This System Solves

  • Prevents random or exploit-able teleport spawning
  • Enforces squad structure instead of team-wide abuse
  • Adds risk/reward through enemy destruction & cooldowns

Core Features

  • Squad-only rallies
  • Players must create or join a squad to place and use a rally
  • Each squad has its own independent rally point
  • Wave-based teleporting
  • Players deploy after a countdown instead of instant teleporting
  • Shows how many squad members are ready (2/5 ready)
  • Works for both solo players and full squads
  • Enemy proximity blocking
  • Teleports are blocked if enemy players are near the rally
  • Forces area control before deployment
  • Prevents backline spawn abuse
  • Rally destruction & cooldowns
  • Enemy teams can destroy rallies
  • Destroyed rallies trigger a redeployment cooldown
  • Encourages map control and counter-play
  • Clear prompt logic
  • “Squad Required”
  • “No Rally”
  • “On Cooldown”
  • “Teleport to [Squad Name]”

Technical Notes

  • Server-validated teleport logic
  • Minimal remotes, no external modules
  • Scales well with large maps and player counts

Ideal For

  • Milsim communities
  • Team based PvP games
  • Large map or persistent worlds

This system is meant to be dropped in. If you need a controlled, squad-focused rally solution, this covers the foundation cleanly.

You will get a RBXL (133KB) file