Rally System V1
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$10.00
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Rally System (Squad-Based Deployment)
This rally system is designed for developers who want a reliable, structured spawning solution for team-based or mil-sim style Roblox games.
What This System Solves
- Prevents random or exploit-able teleport spawning
- Enforces squad structure instead of team-wide abuse
- Adds risk/reward through enemy destruction & cooldowns
Core Features
- Squad-only rallies
- Players must create or join a squad to place and use a rally
- Each squad has its own independent rally point
- Wave-based teleporting
- Players deploy after a countdown instead of instant teleporting
- Shows how many squad members are ready (2/5 ready)
- Works for both solo players and full squads
- Enemy proximity blocking
- Teleports are blocked if enemy players are near the rally
- Forces area control before deployment
- Prevents backline spawn abuse
- Rally destruction & cooldowns
- Enemy teams can destroy rallies
- Destroyed rallies trigger a redeployment cooldown
- Encourages map control and counter-play
- Clear prompt logic
- “Squad Required”
- “No Rally”
- “On Cooldown”
- “Teleport to [Squad Name]”
Technical Notes
- Server-validated teleport logic
- Minimal remotes, no external modules
- Scales well with large maps and player counts
Ideal For
- Milsim communities
- Team based PvP games
- Large map or persistent worlds
This system is meant to be dropped in. If you need a controlled, squad-focused rally solution, this covers the foundation cleanly.