PRE ORDER | Game Asset Workflow - A Complete Beginner Guide
In this eBook, you are going to learn the industry standard game asset workflow used by professionals. It’s made up of 5 main chapters: high-poly and low-poly modeling, UV unwrapping, baking, texturing, and integration. The software used includes Blender, ZBrush, Marmoset Toolbag, Substance Painter, Photoshop, RizomUV, Unreal Engine 5, and a few useful addons (free and paid)
The pages shown in this preview are randomly selected, so don’t worry if they don’t necessarily have consistency with one another. In the final book, everything will be properly organized with a table of contents.
Please note that the content of this eBook is not a complete, in-depth tutorial, but rather a type of workflow used by professionals, methods that allowed us to achieve the result you saw on the book’s cover.