Game Asset Workflow - A Complete Beginner Guide
In this eBook, you are going to learn the industry standard game asset workflow used by professionals. It’s made up of 5 main chapters: high-poly and low-poly modeling, UV unwrapping, baking, texturing, and integration. The software used includes Blender, ZBrush, Marmoset Toolbag, Substance Painter, Photoshop, RizomUV, Unreal Engine 5, and a few useful addons (free and paid)
Please note that this e-book serves as an introduction to industry-standard workflows and tools. While it covers a wide range of topics, it is not a complete step-by-step tutorial from A to Z. Instead, it acts as a foundational knowledge base that you can build upon using dedicated tutorials for the specific techniques and subjects covered here.