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Fuzzy Ducky Number Game | K–12 Brain Break, Warm-Up & Classroom Community Game

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Fuzzy Ducky Number Game | K–12 Brain Break, Warm-Up & Classroom Community Game


Turn extra classroom minutes into fast-paced learning and laughter with Fuzzy Ducky!


Fuzzy Ducky is an engaging number-and-focus game in which players count in order while replacing every 3 with “Fuzzy” and every 7 with “Ducky.” Students must listen carefully, think quickly, and remember the rules to remain in the game!


Examples:

• 3 = Fuzzy

• 7 = Ducky

• 33 = Fuzzy Fuzzy

• 37 = Fuzzy Ducky

• 73 = Ducky Fuzzy

• 77 = Ducky Ducky


Perfect for:

• Morning warm-ups

• Brain breaks

• Classroom transitions

• Indoor recess

• Theatre rehearsals

• Community-building activities

• Early-finisher time

• After-school programs

• Substitute teacher activities

• Youth groups and camps

Fuzzy Ducky helps strengthen:

• Number recognition

• Focus and active listening

• Memory and self-control

• Quick thinking

• Verbal communication

• Classroom community


This game works with ages 5 and older, from kindergarten through high school—and adults enjoy it too! It can be played with two participants but works best with four or more.


WHAT’S INCLUDED

• One full-color Fuzzy Ducky teacher instruction sheet

• Complete game objective and directions

• Quick-reference number examples

• Suggested classroom uses

• Learning outcomes

This is a digital resource. No physical item will be shipped.

Helping teachers work smarter, one resource at a time.


— Katisha | Press The Ishu Publishing


You will get a PNG (2MB) file