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Everyone knows that the ancient magic of the mind is wild and dangerous, this is how it has been for centuries. People cursed with such power always lose control, killing themselves and anyone near them. That’s why they’re called wildminds. That’s why they’re hunted and burned in public.
So how is it that the primitive dog-breeding tribes from across the ocean, the Dogmen, are able to use wildminds to gain advantage in a highly improbable invasion? Attacking the mighty Empire of Searleddon, they magically control huge wolfhounds, deflect arrows, and even seize control of the minds of their enemies - all without going wild.
Two men are pivotal in the desperate defence of the Empire, though they could hardly be more different. Varik Tojen, a heroic soldier with stunning sword-fighting skills, faces the invasion at Castle Hurriden. Mal Respler, a timid functionary, directs the persecution of wildminds from the House of Direction, in the capital city of Espondre. One leads from the front while the other trembles in the background. Yet both shape world-changing events, and both have their own worlds turned inside out.
Countess Wayfender and Lae Kinimirra are two women from opposite ends of the social classes working together against the corrupt and oppressive rule of the nobles. But the ruthless Duke Multure will use any means to extend his domination, even an invasion he was unprepared for. He knows the Empire has banned the only weapon that can save it, he knows that in order to survive, things must change. Accustomed to being hated and feared, wildminds may find themselves needed - but who will control them?
As the power games play out, people will die.