The Making of VOIDCORVUS
I began creating the VOIDCORVUS TTRPG System back in 2004, not as a published dream of grandeur but as a personal refuge of sorts.
I was in my early twenties, and the world was neither gentle nor forgiving. I had a stack of scratched CDs with “Game Music” beside me and Office 97 installed on a hand-me-down from my father, stationary computer, and I used it to hammer out the first fifty-something pages of what I then called only “The Galaxy Project”.
This is an short Creator's Story by Martin Tobias Lithner