SkinBox Rust 2025
- Optimization of the interface for different monitor resolutions.
- Storing player data in - oxide/data/XDataSystem/XSkinMenu
- There is a lang ru/en/uk/es.
- Sound effects when interacting with the menu.
- Setting up item categories.
- Setting skins for each item.
- Blacklist of skins. You cannot change the skin of an item if it has a skin from the black list. [ For example: fire gloves, fire ax ]
- The ability to change skins for items in inventory, when crafting, when removing a skin and on installed items/constructions.
- The ability to change the skin of items/constructions installed by a friend.
- The ability to change the skin on the active item. [ The item the player is holding ]
- Automatic change of skins after entering the player's inventory. [ You can customize skins once and run with them ]
- Ability to change skins for items after the player respawns.
- Ability to display selected skins on the main page.
- The player can customize the menu/skins.
- Custom menu/skins customization by permishenes.
- Console commands for easy setting of items and skins.
- Setting up UI layers for easy interaction with the menu.
- Convenient removal of skins through the UI. [ Both admin and player ]
- Logs for loading/reloading skins in the server console. [ Can be disabled in config ]
- Setting default skins.
- When a player enters the server and he is not in the data, the skins specified in the config will be automatically selected for him.
- You can force the same skins for all players. For example skins of your project. To prevent the player from choosing a different skin, simply do not give permission for it.
- Automatic reload of images after wipe. [ To fix a common problem with dark squares in images after a wipe. ]
- The ability to customize Admin/Vip skins. Access to them is by permission only.
[ They are not available to ordinary players. If the player picks up an item with a skin that they don't have access to, the item will simply reset its skin. ]
- The ability to move item skins from regular to VIP, from VIP to regular, etc. in the UI.
- The ability to add/remove collections of skins from the Steam workshop.
- Button to enable/disable UI admin functionality. [ For comfort. ]
- UI button for easy transition from the XSkinMenu menu to the XBuildingSkinMenu menu. [ And vice versa. ]
- Display item/skin pages. [ Can be disabled in the config. ]
- The ability to use skins with a spray can.
- The ability to enable/disable sound effects in the menu.
- The ability to change item skins when picked up by the player.
- The ability to select UI configuration:
- Default menu.
- Comfort menu.
- Comfort menu. [ + ]
- Skin kits. [ Default and personal. ]
- Default kits are customized in the config. Personal kits are created by the player himself. [ Sets can be completely disabled. ]
- Ability to delete personal kits.
- The ability to see all the skins of the kit.
- Three ways to apply skin kits:
- Only change the skins in the inventory.
- Only install skins in the menu.
- Change the skins in the inventory + Install skins in the menu.
- Ability to zoom in on skins. [ It's easy to see the skin. ]
- Displaying the name of skins.
- Skin search. [ Name or ID ]
- Ability to add a skin/collection via UI.
- Item redirection. [ Item -> DLC, DLC -> DLC, DLC -> Item ]
- Ability to allow players to use skins from their Steam inventory if those skins are on the Admin/VIP list.