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Create a Mobile Game Like Geometry Dash in Unity - Full Course

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Learn how to make a kind of Hyper Casual 2D Platformer Mobile Game in Unity in no time!

We are going to start with the basics, constantly moving the player to the right, in a precise manner.

Then we will make it jump!


After that, it will rotate it in a smooth way, we will use a Tweening Library for that.

We will test the physics with different world elements to make sure we get the behavior that we want.

For the terrain, we will use Unity’s powerful Tilemap system.

We will actually have multiple tilemaps, depending on the nature of the objects we have.


We will then add a reset system, to bring the player back if he hits an obstacle.

And the special thing here is a Shader, to animate the terrain as we go, without destroying the performance of the game.


  • Access on Laptop, PC desktop, mobile and TV
  • Full Downloadable Content


What you'll learn:


  • Create precise Physics Movement
  • Use the Basic Functionalities of Unity's Tilemap System
  • Smooth / Polish the Player Movement & Animation
  • Setup a Smooth Camera Follow Logic


Requirements:


  • The Love for Experimentation


Who this course is for:


  • Game Developers willing to improve their understanding of Unity
  • Geometry Dash fans who want to create a similar game
  • Curious people


Course Content:


Section 1 - The Core Player Movement

  • Project Setup
  • Move the Player to the Right
  • Slime is Jumping
  • Better Jumping Logic
  • Getting a Good Feel
  • Adding Rotation to the Player
  • Polishing the Player Rotation


Section 2 - The Camera

  • Behavior Below the Line
  • Behavior above the Line


Section 3 - The Tilemaps

  • The Obstacles Tilemap
  • Interactions with the Player
  • The Platforms Tilemap
  • Animating the Tilemap
  • Polishing the Tilemap Effect


Section 4 - Improvements

  • Another Gameover Detection
  • Player can Explode ?
  • Using Way better Graphics


You will get a ZIP (315MB) file

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