Universal Attribute Normalization & Remap (Float & Vector)
Attribute Remapper v1.3 — a lightweight system that normalizes any attribute to 0-1 range and remaps it through a custom curve. Simple, fast, and essential for any Houdini pipeline.
What It Does:
Takes any float or vector attribute, normalizes it to 0-1 range (auto-detected or manual), then remaps the result through a ramp curve. That's it — clean, reliable, and production-ready.
Key Features:
● Universal Input — Works with any float or vector attribute
● Auto Range Detection — Automatically finds min/max values across all points or primitives
● Manual Range Override — Set custom input min/max when you need precise control
● Ramp Curve Remapping — Shape the output with Houdini's native ramp widget
● Vector Support — Per-component or magnitude-based remapping modes
● Attribute Class Detection — Automatically works with point or primitive attributes
● Output Renaming — Optionally write result to a different attribute name
Why You Need This:
✅ Normalize any attribute to 0-1 instantly
✅ Shape falloffs and gradients with ramp curves
✅ No manual min/max guessing — auto-detection handles it
✅ Works with both float and vector attributes
✅ Clean output ready for shading, scaling, or any downstream use
✅ Drop-in tool — just connect and adjust
Use Cases:
- Normalizing density, temperature, or any simulation attribute
- Creating custom falloffs from distance fields
- Remapping color channels with artistic control
- Preparing attributes for shader inputs
- Cleaning up noisy attribute ranges
- Converting any attribute to a usable mask
Technical Details:
- Two Attribute Wrangles (Detail + Points)
- Fully procedural, no caching required
- Works with point and primitive attributes
- NaN-safe with built-in protection
- Lightweight — minimal performance overhead