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Universal Attribute Normalization & Remap (Float & Vector)

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Attribute Remapper v1.3 — a lightweight system that normalizes any attribute to 0-1 range and remaps it through a custom curve. Simple, fast, and essential for any Houdini pipeline.


What It Does:

Takes any float or vector attribute, normalizes it to 0-1 range (auto-detected or manual), then remaps the result through a ramp curve. That's it — clean, reliable, and production-ready.


Key Features:

Universal Input — Works with any float or vector attribute

Auto Range Detection — Automatically finds min/max values across all points or primitives

Manual Range Override — Set custom input min/max when you need precise control

Ramp Curve Remapping — Shape the output with Houdini's native ramp widget

Vector Support — Per-component or magnitude-based remapping modes

Attribute Class Detection — Automatically works with point or primitive attributes

Output Renaming — Optionally write result to a different attribute name


Why You Need This:

✅ Normalize any attribute to 0-1 instantly

✅ Shape falloffs and gradients with ramp curves

✅ No manual min/max guessing — auto-detection handles it

✅ Works with both float and vector attributes

✅ Clean output ready for shading, scaling, or any downstream use

✅ Drop-in tool — just connect and adjust


Use Cases:

- Normalizing density, temperature, or any simulation attribute

- Creating custom falloffs from distance fields

- Remapping color channels with artistic control

- Preparing attributes for shader inputs

- Cleaning up noisy attribute ranges

- Converting any attribute to a usable mask


Technical Details:


- Two Attribute Wrangles (Detail + Points)

- Fully procedural, no caching required

- Works with point and primitive attributes

- NaN-safe with built-in protection

- Lightweight — minimal performance overhead


You will get a RAR (138KB) file