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Implementing e-sports in education

This course guides teachers on how to safely and effectively integrate e-sports into the classroom, focusing on student wellbeing, teamwork, communication, and transferable learning skills.

A Practical Guide for Teachers & Schools

This professional development course is designed to help teachers and school leaders bring e-sports into their schools in a structured, educational, and meaningful way. It covers everything from understanding student wellbeing and transferable skills to designing lessons, managing classrooms, setting up programs, and assessing learning. The focus is on using e-sports as a teaching tool, not just a gaming activity, ensuring sessions deliver clear curriculum outcomes while engaging students in teamwork, problem-solving, and emotional regulation. Each part of the course includes a downloadable checklist to guide teachers step-by-step and support practical implementation.


Teachers will learn practical strategies to start small and grow confidently, including planning sessions, creating safe and inclusive environments, selecting appropriate equipment, and embedding reflection and assessment into every lesson. Through structured modules, educators gain the knowledge and confidence to observe learning in real time, guide student behaviours, and support wellbeing during gameplay.


By the end of the course, teachers and school leaders will be able to launch an e-sports program that is sustainable, evidence-based, and aligned with school priorities. Schools will have a framework to ensure e-sports is more than just fun—it's a meaningful educational experience that prepares students with skills they can use inside and beyond the classroom.

Why E-Sports Benefits Students

E-sports supports students’ learning by developing teamwork, communication, problem-solving, emotional regulation, and decision-making skills in an engaging, interactive environment that extends beyond traditional classroom activities.

Course curriculum

Implementing E-Sports in Education

Implementing E-Sports in Education

A$85