CUSTOM SCRIPTED Halo Paris-Class Heavy Frigate - INTERIOR & EXTERIOR
CUSTOM SCRIPTED Halo Paris-Class Heavy Frigate - INTERIOR & EXTERIOR
đź§± MODELS & ROOMS
Close Quarters Range (CQR):
Compact combat simulator with tight corridors, moving bulkheads, and low-light modes. Designed for boarding drills. Supports AI enemies and team-based scenarios.
Simulation Room:
Holographic battlefield generator. Can recreate ship interiors, planetary terrain, or zero-G combat zones. Fully configurable by instructors.
Armory Exchange:
Quick-access loadout station. Players swap weapons via terminals with preset kits (Marine, ODST, CQB specialist).
Customizable Shooting Range:
Dynamic lane system: adjustable distance, moving targets, reactive dummies, timed drills, and environmental hazards (fog, darkness, recoil modifiers).
Lift System & Transit Hub:
Central vertical transport linking all decks. Includes emergency ladders and lockdown override controls.
MedBay:
Healing stations, revival pods, and bio-scan diagnostics. Can simulate injuries for training.
Rally Room:
Briefing area with holographic tables, mission planning screens, and squad assignment boards.
Broadcasting Room:
Command can push announcements, alerts, or video feeds ship-wide. Includes recording and replay systems.
Main Armory:
Secure weapons vault with clearance-based access terminals and inventory tracking.
Command Center:
Primary operations hub—navigation, tactical displays, ship status, and comms.
High Command Center:
Restricted strategic command with override authority (DEFCON, lockdowns, alerts).
Drop Pod Network:
Launch tubes for rapid deployment. Includes prep bays, countdown system, and trajectory control.
Emergency Suit Tubes:
Instant EVA deployment system—players auto-equip suits and eject into space scenarios.
Barracks:
Spawn/rest area with lockers, bunks, and personal storage.
Cafeteria:
Social hub with passive healing, morale buffs, and idle interaction space.
⚙️ SCRIPTED SYSTEMS
Warning Message Transmitter:
Automated or manual alerts (e.g., “CRITICAL: Prepare for impact”). Syncs with alarms, lighting, and ship-wide UI.
PA System:
Real-time voice/text broadcast across selected decks or entire ship.
Range Handler:
Controls all training environments—start/stop drills, adjust difficulty, spawn targets.
Score Handler:
Tracks accuracy, reaction time, kills, and squad performance. Displays leaderboards in real-time.
Alarm System:
Multi-state alerts (intruder, hull breach, combat). Includes sirens, flashing lights, and door behavior changes.
DEFCON Level System:
Scales ship readiness (5 → 1). Affects lighting, NPC behavior, access permissions, and system availability.
Hangar & Door System:
Physics-based blast doors, timed openings, lockdown overrides, and damage states.
Clearance System:
Role-based access (Recruit → Command). Governs entry to armories, command centers, and critical systems.
Custom Shooting Range Engine: