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CUSTOM SCRIPTED Halo Paris-Class Heavy Frigate - INTERIOR & EXTERIOR

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$39.99
$39.99
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CUSTOM SCRIPTED Halo Paris-Class Heavy Frigate - INTERIOR & EXTERIOR

đź§± MODELS & ROOMS

Close Quarters Range (CQR):

Compact combat simulator with tight corridors, moving bulkheads, and low-light modes. Designed for boarding drills. Supports AI enemies and team-based scenarios.

Simulation Room:

Holographic battlefield generator. Can recreate ship interiors, planetary terrain, or zero-G combat zones. Fully configurable by instructors.

Armory Exchange:

Quick-access loadout station. Players swap weapons via terminals with preset kits (Marine, ODST, CQB specialist).

Customizable Shooting Range:

Dynamic lane system: adjustable distance, moving targets, reactive dummies, timed drills, and environmental hazards (fog, darkness, recoil modifiers).

Lift System & Transit Hub:

Central vertical transport linking all decks. Includes emergency ladders and lockdown override controls.

MedBay:

Healing stations, revival pods, and bio-scan diagnostics. Can simulate injuries for training.

Rally Room:

Briefing area with holographic tables, mission planning screens, and squad assignment boards.

Broadcasting Room:

Command can push announcements, alerts, or video feeds ship-wide. Includes recording and replay systems.

Main Armory:

Secure weapons vault with clearance-based access terminals and inventory tracking.

Command Center:

Primary operations hub—navigation, tactical displays, ship status, and comms.

High Command Center:

Restricted strategic command with override authority (DEFCON, lockdowns, alerts).

Drop Pod Network:

Launch tubes for rapid deployment. Includes prep bays, countdown system, and trajectory control.

Emergency Suit Tubes:

Instant EVA deployment system—players auto-equip suits and eject into space scenarios.

Barracks:

Spawn/rest area with lockers, bunks, and personal storage.

Cafeteria:

Social hub with passive healing, morale buffs, and idle interaction space.


⚙️ SCRIPTED SYSTEMS

Warning Message Transmitter:

Automated or manual alerts (e.g., “CRITICAL: Prepare for impact”). Syncs with alarms, lighting, and ship-wide UI.

PA System:

Real-time voice/text broadcast across selected decks or entire ship.

Range Handler:

Controls all training environments—start/stop drills, adjust difficulty, spawn targets.

Score Handler:

Tracks accuracy, reaction time, kills, and squad performance. Displays leaderboards in real-time.

Alarm System:

Multi-state alerts (intruder, hull breach, combat). Includes sirens, flashing lights, and door behavior changes.

DEFCON Level System:

Scales ship readiness (5 → 1). Affects lighting, NPC behavior, access permissions, and system availability.

Hangar & Door System:

Physics-based blast doors, timed openings, lockdown overrides, and damage states.

Clearance System:

Role-based access (Recruit → Command). Governs entry to armories, command centers, and critical systems.

Custom Shooting Range Engine:

Full editor: place targets, script movement, define scoring rules, environmental effects, and save/share presets.

You will get a RBXL (4MB) file