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Sanity & Insanity System

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$4.00
$4.00
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Sanity System

An easily configurable sanity system useful for horror and psychological games, easy to set up and to manage the settings.

Track your sanity through the Sanity Bar!

Sanity drains from these factors:

  • Darkness (Slowly drains sanity from dark places and nights by calculating the time of the day.)
  • Isolation (Slowly drains sanity from isolation with no players nearby, useful for Deserted Island games)
  • Monster or scary objects (Fast sanity drain from unsettling objects which you can easily define)

Sanity recovers through multiple toggleable sources:

  • Standing in well-lit areas
  • Being near other players
  • A comfort object of your choice (teddy bear in this case) which regens your sanity level faster.
  • Slow passive regeneration over time

As sanity drops, the horror escalates in stages:

  • Subtle screen distortion and desaturation
  • Eerie ambient whispers
  • Hallucinated creatures that appear and vanish (fully swappable with your own custom model)
  • A shadow figure that stalks behind the player, footsteps, demonic laugh and "jumpscare" sound included
  • Movement impairment — stumbling with heartbeat and tinnitus effects, slowed walk speed, camera jolts
  • At the Breakdown level: reality-breaking visual glitch bursts and full-screen distortion.

Easy to set up and manage

  • Every value can be changed in a single config file — drain rates, thresholds, tier effects, hallucination pacing, all in one place
  • Tag-based setup in properties (DreadSource, ComfortObject) means that adding new monsters or comfort items takes seconds, no coding is really needed.

📂 WHAT'S INCLUDED IN THE PACKAGE?

  1. Sanity System File (.rbxm) containing the complete working system
  2. A manual with information to help you set up the system and for support.


You will get a ZIP (346KB) file