Custody Arrest System
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£6.50
£6.50
- Seamless Setup: This feature ensures that the custody system can be easily integrated into a game. It is a user-friendly installation process, minimizing the technical complexity for game developers or server admins.
- Custody-Status Saves No More Rejoining to be Freed: This is a key feature for player convenience and game continuity. It means that a player's custody status is saved within the game, eliminating the need for players to leave and rejoin the game to reset their status. This can significantly enhance the gaming experience by maintaining realism and continuity.
- Team Restrictions: Can be customised to be based on their team or role in the game.
- Early Release Function: This feature allows for a dynamic and realistic judicial system within the game. Players who are in custody might have the opportunity to be released early if the pay a fine or is released by an officer.
- Webhook Logging System: An advanced logging system that could track and record player interactions related to the custody system. Webhooks are a way to send real-time data from one application to another and could be used for monitoring player behavior, generating reports, or integrating with other game systems.
- Optional Freeze-in-Custody Mechanism: The ability to restrict a player's movement or actions while in custody.
- Customizable Max Custody Time Limit: This allows developers to set a maximum time limit that a player can be held in custody, adding flexibility to the game and preventing overly long or unfair detention periods.
- Custom Cell and Release Locations: Developers can set specific locations for cells and release points. This can be used to create a more immersive and structured environment within the game, where different areas have different roles and significance.
Overall, this custody system is designed to add depth and realism to role-playing games, particularly those involving law enforcement or penal scenarios. It's focused on enhancing the player experience by providing a more structured and realistic interaction within the game world.