ECF Nikolai - SCP Facility
ECF Nikolai - SCP Facility
Welcome to Site Nikolai, a meticulously crafted SCP facility infused with heavy Soviet influence. This environment blends the atmosphere of a quiet Soviet settlement with the harsh industrial design of a secret underground complex.
INCLUDES:
Large Map Size — 4408 × 3648 Studs
A large-scale facility built for exploration, roleplay, combat scenarios, and operational gameplay. The layout supports multiple sectors, hidden routes, and extensive corridor systems while remaining optimized for performance.
Fully Scripted & Ready to Use - The map comes fully scripted with integrated systems already configured, allowing it to be used immediately without additional setup.
Multi-Level Facility Design - The structure spans multiple levels, including surface entry points, internal sectors, and underground areas. Each level has its own layout and functional purpose.
Atmospheric Lighting - Dynamic lighting enhances immersion throughout the facility, including dim corridors, emergency lights, and flickering hallway effects.
Enhanced Player Movement - Includes a sprinting system and realistic head movement to create smoother and more immersive player movement.
Layered Security Zones - The facility is divided into multiple areas separated by checkpoints, security doors, and clearance systems that guide progression through the map.
Containment Wings & Anomaly Units – Reinforced chambers designed to hold dangerous anomalies with monitoring areas and security systems.
Research Laboratories & Testing Areas – Laboratory environments used for studying and experimenting with anomalous objects.
Security Command Centers – Surveillance rooms with monitoring systems and control consoles used to oversee facility activity.
Power & Maintenance Sectors – Engineering zones containing generators, maintenance corridors, and core facility systems.
Sewer Tunnel Network – Underground tunnels linked to Chaos Insurgency infiltration routes, providing hidden entry and escape paths.
Extensive Corridor Systems – Large hallway networks connecting departments throughout the facility.
Vehicle Routes, Tram System & Car Parks – Internal transportation systems for travel between distant sectors.
Control Rooms & System Panels – Interactive consoles used to operate facility systems and security controls.
Holding Cells & Defensive Structures – Reinforced cells, barricades, and scripted defense tools for emergencies.
Custom SCP Entities & Environmental Details – Unique entities and environmental storytelling such as warning signs and graffiti.
Internal Affairs Department – Handles investigations and internal oversight.
Settlement & Personnel Offices – Administrative areas responsible for staff records and coordination.
Ethics Committee Workspace – Offices reviewing research practices and containment policies.
Non-Anomalous Human Unit (NAHU) – Department managing individuals connected to anomalies without anomalous traits.
Main Cafeteria & Dining Hall – Central dining area used by facility staff.
Executive Dining Area – Private dining space for senior personnel.
Medical & Emergency Care Unit – Medical department for injuries and containment incidents.
Laboratory Extensions – Additional experimental research areas.
Observation Platforms (NAHU) – Elevated monitoring areas for observation.
Facility Marketplace / Store – Internal shop for supplies and equipment.
Main Menu System – Interface for accessing the map and its features.
Epilepsy Warning Splash Screen – Safety notice displayed when entering.
Inventory System – Interface for managing player equipment.
Announcement & Information Boards – Scripted displays used for facility alerts.
Automated Paycheck System – Payment system for roleplay progression.
Additional Integrated Features – Extra scripts and interactive systems throughout the map.