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Testimonials / Reviews

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Not the first guide i've bought, definitely the most insightful. Thomas' book demonstrates a meticulous but thoughtful dedication to keeping the material teachable and insightful.


There were many concepts I had been familiar with, but I found myself having the book open next to my projects to cross reference the tips he gave as it recontextualized many of challenges I had with my modeling projects.


It was a great read and it was already worth the cost, but I must say there are some choice words in the final 4 pages that made clear that I will be using this book until I am no longer in need of it.


Thank you so much.

— Seungi

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This book is an excellent guide to solving topology problems. Thanks to this book, I've learned more about mesh structure than I ever knew. It's astonishing!


I can finally identify the actual problems in my own models and make effective repairs. That right there is worth the price of admission!


I'm grateful to Thomas for generously sharing his knowledge this way and I recommend this book as a tool for learning to solve topology problems in 3D models.


And if this is not enough, Thomas also has a youtube channel stuffed with helpful videos and a Discord server where he interacts, answers questions, etc. I recommend checking those out, too. Very cool!

— Torquinox

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As self-taught Blender/UPBGE enthusiast for many years, my "empirical" learning process still left me with complexities and uncertainties regarding Topology and Hard Surface Modeling.


After my first reading, I can confidently say that this eBook offers the most effective content for my needs.


It allows me to easily review, consolidate my knowledge, while learning even more thanks to your professional experience!


The book directly addresses my concerns, it's more than comprehensive! Direct and concise, these 120+ pages get straight to the point and will allow me, through practical application, to make all the difference: Mastering.


I look forward to your updates. Thank you for everything.

— Xavier Chassande

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About Me

I’m Thomas Colin, a professional 3D Hard Surface Modeler, a Motion Designer and a Video Editor. I started learning 3D in 2013 in a famous 3D/VFX school in Paris called Isart Digital and I have a Master’s degree in 3D and Visual Effects. I’m known as ThomasColin3D on YouTube for my 3D Modeling skills, my ability to fix complex topology problems.


Since I began my professional career, I worked in 10 studios. I’ve had the opportunity to work in all areas of 3D, such as TV shows, animated films, advertising, real estate, luxury, and video games.

I worked for big companies such as Meta, Instagram, Xiaomi, Red Bull, Rolex, L’Oréal, Snapchat, and many others.