How To Add Background Sound Unity Tutorial
To add background sound in Unity, start by importing your audio file into the project. Next, create an Audio Source component on a GameObject, such as an empty GameObject designated for audio management. Assign your audio clip to the Audio Source, and ensure the Play On Awake option is checked so the sound starts automatically when the scene loads. Adjust the Loop setting if you want the sound to repeat continuously. Finally, configure volume and other audio properties to suit your needs. This setup provides a consistent and immersive audio experience throughout your game or application.
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Script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BackgroundSound : MonoBehaviour
{
public AudioSource audioSource;
void Start()
{
// Get the Button component and add a listener to the onClick event
PlaySound();
}
public void PlaySound()
{
// Play the sound effect
audioSource.Play();
}
}