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unity countdown timer tutorial how to make countdown timer in unity

Unity Countdown Timer Tutorial | Unity Tutorial

Unity Countdown Timer Tutorial | Unity Tutorial


In this video tutorial, we’ll create a countdown timer in Unity using C#. You’ll learn how to implement a straightforward script that counts down from a specified time and displays the remaining seconds on the screen.



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Script:


CountdownTimer.cs


using UnityEngine;

using UnityEngine.UI; // Import this if you want to display the timer in the UI.


public class CountdownTimer : MonoBehaviour

{

  public float targetTimeInHours; // Public float to set countdown time in hours

  private float timeRemaining;

  private bool timerIsRunning = false;


  // For displaying the time

  public Text timerText; // Assign this in the Inspector if using UI


  // Public function to start the timer

  public void StartTimer()

  {

    // Convert target time from hours to seconds

    timeRemaining = targetTimeInHours * 3600; // 1 hour = 3600 seconds

    timerIsRunning = true;

  }


  private void Update()

  {

    if (timerIsRunning)

    {

      if (timeRemaining > 0)

      {

        timeRemaining -= Time.deltaTime; // Decrease the timer

        UpdateTimerDisplay();

      }

      else

      {

        timeRemaining = 0;

        timerIsRunning = false;

        TimerFinished();

      }

    }

  }


  private void UpdateTimerDisplay()

  {

    // Convert timeRemaining to hours, minutes, seconds

    int hours = Mathf.FloorToInt(timeRemaining / 3600);

    int minutes = Mathf.FloorToInt((timeRemaining % 3600) / 60);

    int seconds = Mathf.FloorToInt(timeRemaining % 60);


    // Format the time string

    string timeString = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);

     

    // Update the UI text if assigned

    if (timerText != null)

    {

      timerText.text = timeString;

    }

  }


  private void TimerFinished()

  {

    // Actions to take when the timer finishes

    Debug.Log("Timer finished!");

    // Add any additional logic here

  }

}





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