How to Import our Models to game engines?
1. Roblox Studio
Exporting from Blender:
- Select your model in Blender.
- Navigate to File > Export > FBX (.fbx).
- In the export settings, enable "Selected Objects" and set the path mode to "Copy" with the "Embed Textures" option checked.
Importing into Roblox Studio:
- Open Roblox Studio and access the Asset Manager.
- Use the "Bulk Import" feature to import the FBX file.
- Insert the imported mesh into your scene.
- If textures don't appear automatically, upload the texture files separately and apply them using the TextureID property of the MeshPart.
2. Unreal Engine
Exporting from Blender:
- Select your model in Blender.
- Go to File > Export > FBX (.fbx).
- In the export settings, ensure "Selected Objects" is enabled, and set the path mode to "Copy" with "Embed Textures" checked.
Importing into Unreal Engine:
- Open your Unreal Engine project.
- Use the Content Browser to import the FBX file.
- During import, ensure that "Import Textures" and "Import Materials" are enabled.
- After importing, verify that the materials and textures are correctly assigned.
3. Godot Engine
Exporting from Blender:
- Select your model in Blender.
- Export the model in GLTF format by navigating to File > Export > glTF 2.0 (.glb/.gltf).
- In the export settings, enable "Selected Objects" and ensure that materials and textures are included.
Importing into Godot:
- Place the exported GLTF file and associated texture files into your Godot project's directory.
- Godot will automatically detect and import the model.
- Verify that the materials and textures are correctly applied in the Godot editor.
4. Unity
- Exporting from Blender:
- Select your model in Blender.
- Export the model as an FBX file via File > Export > FBX (.fbx).
- In the export settings, enable "Selected Objects" and set the path mode to "Copy" with "Embed Textures" checked.
- Importing into Unity:
- Open your Unity project.
- Drag and drop the FBX file into the Unity Assets folder.
- Unity will import the model along with its materials.
- If textures are not automatically applied, ensure that the texture files are in the same directory and assign them manually in the material inspector.