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How to Import our Models to game engines?

1. Roblox Studio

Exporting from Blender:

  • Select your model in Blender.
  • Navigate to File > Export > FBX (.fbx).
  • In the export settings, enable "Selected Objects" and set the path mode to "Copy" with the "Embed Textures" option checked.

Importing into Roblox Studio:

  • Open Roblox Studio and access the Asset Manager.
  • Use the "Bulk Import" feature to import the FBX file.
  • Insert the imported mesh into your scene.
  • If textures don't appear automatically, upload the texture files separately and apply them using the TextureID property of the MeshPart.

2. Unreal Engine

Exporting from Blender:

  • Select your model in Blender.
  • Go to File > Export > FBX (.fbx).
  • In the export settings, ensure "Selected Objects" is enabled, and set the path mode to "Copy" with "Embed Textures" checked.

Importing into Unreal Engine:

  • Open your Unreal Engine project.
  • Use the Content Browser to import the FBX file.
  • During import, ensure that "Import Textures" and "Import Materials" are enabled.
  • After importing, verify that the materials and textures are correctly assigned.

3. Godot Engine

Exporting from Blender:

  • Select your model in Blender.
  • Export the model in GLTF format by navigating to File > Export > glTF 2.0 (.glb/.gltf).
  • In the export settings, enable "Selected Objects" and ensure that materials and textures are included.

Importing into Godot:

  • Place the exported GLTF file and associated texture files into your Godot project's directory.
  • Godot will automatically detect and import the model.
  • Verify that the materials and textures are correctly applied in the Godot editor.

4. Unity

  • Exporting from Blender:
  • Select your model in Blender.
  • Export the model as an FBX file via File > Export > FBX (.fbx).
  • In the export settings, enable "Selected Objects" and set the path mode to "Copy" with "Embed Textures" checked.
  • Importing into Unity:
  • Open your Unity project.
  • Drag and drop the FBX file into the Unity Assets folder.
  • Unity will import the model along with its materials.
  • If textures are not automatically applied, ensure that the texture files are in the same directory and assign them manually in the material inspector.