Väruld NPCs for Droyma
Whether you are a Väruld fan expanding your campaigns with deeper flavor, or a GM in any system looking for memorable characters to drop into your own world, this book gives you material you can use immediately at the table.
Step into Droyma, a land of river villages, smuggler havens, ritual weavers, and innkeepers who hear more than they pour. This book offers 30 fully realized NPCs, each with motivations, quirks, and secrets that bring your stories to life.
Every character is more than a stat block—they come with appearance, personality, origin stories, and ready-to-use hooks that can spark a scene, an entire adventure, or add depth to your world. From the ambitious ledger-keeper and the blind village leader to the tragic kitchen boy and the wandering priest, each NPC carries a thread of Droyma’s culture and history.

Why choose Väruld?
In Väruld, magic is rare and boundless. Only a few can wield it, and for them, the only limit is their strength—but every spell must be balanced, or the consequences will ripple through the land. Time flows differently here. A single orbit of Väruld’s sun takes 300 Earth-years, and there are no 'years' as we know them. Life is lived by the rhythms of nature—by seasons, cycles, and stories passed down through generations. How would you mark your age in such a world? What would a journal look like without a calendar? Väruld is system agnostic, a sandbox ready for your stories, written or created during the tabletop RPG sessions.
Why this book?
- System-neutral: Works with any RPG ruleset.
- Plug-and-play: Use NPCs as allies, rivals, quest-givers, or complications.
- World-rich detail: Each entry reveals part of Droyma’s society, religion, and daily life.
- Adventure hooks included: Several short scenarios are ready to start your next session.
Bring depth, drama, and human stories to your game.
Let the people of Droyma walk into your world.

Can they be used on their own, without Droyma and Väruld?
Yes, but be aware that they have a background and a situation that match the culture of Droyma and the place where they live.
What you get

30 NPCs, two in each town and village, and Sial's Well. Half of them men, half of them women. They are spread out in age, from child, to old, most of them in the middle.
Each character has a full-page illustration and about 3 pages of description, including background and example dialogues.
Adventure Hooks
There are also ten adventure hooks taking place in Droyma, including three of the NPCs each. All characters in the book are part of one adventure hook.
148 pages, including the standard introduction to Väruld (included in all Väruld material published from 2025 and forward), and 30 full-page illustrations.
ISBN: 978-91-89528-32-1
The use of AI
The illustrations are collages of images and clipart, and most of the images are generated by AI. I've also bought plenty of images that I use in the collages, and I cannot vouch for whether they used AI or not.
The collages as such are not made by AI.