Fluffy Bee - Caramel skin
Thank you for your interest in my release!
This is a texture skin for the model "Caramel" created and sold by Sm4mmy. You have to own this asset in order to be able to use my textures.
https://jinxxy.com/Sm4mmy/Caramel
https://sm4mmy.gumroad.com/l/Caramel
The skin comes with custom material textures intended for poiyomi the avatar is shipped with, but roughness and height maps exported separately for other shaders. The wing translucency effect absolutely depends on Poiyomi Grab Pass shader, if you may choose to use a different shader, result is not guaranteed. Custom colour possible, for an additional fee - please contact me directly preferably on discord if interested.
What you will receive:
A .unitypackage file containing 4K textures in PNG format for the "Honey", "Body" and "Eyes" materials of the avatar: base colour, normal map, metallic-roughness-specular for poiyomi, emissive map for the body, honey (note: honey as the material's default name, not the item on the avatar!) and eyes, already preoptimized for PC use. For other shaders roughness and height textures included. I set up textures to be used on Android platform, but i don't guarantee or support that platform.
As a small bonus, a custom hexagon texture is included for effects such as glitter.
IMPORTANT PLEASE READ THIS LINE: Payhip and Jinxxy release is different for the same product, please check out the jinxxy release if you want to use the 'spicy' version of this avatar:
https://jinxxy.com/Necc/pHxgk - my reskin
https://jinxxy.com/Sm4mmy/Caramel - avatar creator
How to use:
- You should already have your Caramel unity project created, please refer to the avatar's own manual.
- import the FluffyBee.unitypackage file into your unity project
- after import, in your project files look for "Assets/Caramel/Materials/Tex - FluffyBee" which contains the textures for poiyomi, the other shader materials is in the "Extra textures" subfolder.
- small bonus texture is located in "Assets/Caramel/Materials/Misc Textures/hexagon.png"
- use the "Eye_BaseColor" and "Body_BaseColor" on poiyomi's Color & Normals / Texture slot, for each material respectively
- use the "Eyes_MetallicSmoothnessMaps" and "Body_MetallicSmoothnessMaps" on poiyomi's Shading / Reflections & Specular / Packed Maps slot, for each materials respectively
- use the "Eye_EmissionMap" and "Body_EmissionMap" on poiyomi's Special FX / Emission X / Emission Map slot, for each materials respectively
- for the eye emission: clear the Emission Mask texture slot if present, and check "Use Base Colours"
Additional notes:
- the material named "Honey" uses the same textures made for the "Body"
- i may release a Hue shift expression later for the avatar, free of charge, find in the avatar creator's discord server in the verified owner's channels