Your Cart
Loading

Stylised Workshop Workbench — Blender, GLB & Godot Static Collision

On Sale
£5.00
£5.00
Added to cart

An original oak-and-teal workbench for workshop, garage and crafting environments. Add the static model to your scene, or customise the editable Blender source for your own project.


The bench features a warm plank top, teal metal frame, bolted gussets, lower slatted shelf, closed drawer and side screw vise. One detailed workbench is included; this is not a multi-prop pack. The drawer, vise and handle are decorative static geometry.


INCLUDED FILES

- BW_Workbench_01.blend — Blender 4.2 source with 130 named mesh parts and packed colour textures.

- BW_Workbench_01.glb — glTF 2.0 binary export with five mesh groups, five PBR materials and two embedded colour textures.

- Original PNG colour maps: 1024 × 1024 wood and 512 × 512 teal coating.

- Godot/project.godot and main.tscn — a demonstration project.

- Godot/scenes/BW_Workbench_01.tscn — the workbench scene with editable static collision.

- workbench-collision-definitions.json — box positions, sizes and orientations for developers adapting the collision to another engine.

- Setup instructions, recorded Godot checks and a commercial asset licence.


MODEL SPECIFICATIONS

13,586 triangles · 5 exported mesh groups · 5 materials

Approximate overall bounds, including the vise: 2.063 m wide × 0.747 m deep × 0.974 m high.

Main tabletop top: 0.930 m above the floor.

Metre units, applied model scale and rotation, floor-level origin near the bench centre.

Metallic/roughness PBR materials with two simple colour maps.


GODOT COLLISION

The supplied Godot scene uses one StaticBody3D and 20 editable BoxShape3D shapes. It includes tabletop, shelf, legs, aprons, drawer, vise and brace proxies. Collision is separate from the GLB: importing the GLB alone does not add it.


The actual supplied scene passed 16 hit/clear-space ray checks and three 0.5 kg rigid-box drop checks in Godot 4.7.2 stable. The tabletop and shelf bridge small plank seams; tiny fasteners, trim and the drawer pull are intentionally simplified. Adjust collision layers, masks and contact settings for your own game. This is a static prop, not a movable rigid-body or articulated bench simulation.


COMPATIBILITY

Editable source: Blender 4.2.

Recorded engine import, visual and collision checks: Godot 4.7.2 stable.

The GLB uses the glTF 2.0 format. Unity, Unreal and other engine versions have not been tested. Adapting the portable collision definitions to another engine requires your own setup and validation. Blender and Godot software are not bundled.


COMMERCIAL LICENCE

Butler Works Commercial Asset Licence 1.0 permits use, modification and conversion in unlimited personal and commercial games, apps, films, images and client projects. Completed projects may be sold and monetised. No ongoing royalty or attribution is required.


One licence covers one individual or legal entity. Team and client access is permitted within the limits in LICENSE.txt. Standalone asset resale, asset-pack redistribution and public release of the reusable source are not permitted. This is a non-exclusive asset licence, not a transfer of ownership. Read LICENSE.txt for the full terms.


KNOWN LIMITATIONS

UV0 uses intentionally shared/tiling regions, not a non-overlapping baked-lightmap unwrap. No UV2 lightmap set, LODs, navigation mesh, rig, animation or gameplay interaction code is included. Separate closed pieces intentionally intersect at assembly points; this is not a watertight 3D-printing model. Preview cameras, lights, ground and labels are demonstration elements rather than exported workbench geometry.


CREATION DISCLOSURE

Original geometry and colour textures were created for Butler Works using AI-assisted procedural code and Blender. No third-party model packs, stock textures or paid image/video generation were used. The model is not claimed to be hand-modelled.


FULL COMMERCIAL ASSET LICENCE


BUTLER WORKS COMMERCIAL ASSET LICENCE 1.0 Workshop Workbench 01 — release v02 Prepared: 18 October 2026


1. PARTIES AND COVERED FILES "Seller" means the creator trading as Butler Works identified on the authorised product listing and purchase record. "You" means the individual or single legal entity that lawfully purchases this asset, or receives an express licence from the Seller. One purchase covers that individual or entity; it is not a public or transferable licence to everyone who obtains a copy.


"Asset" means the workbench models, textures, editable Blender source, collision definitions, Godot scene files and original supporting code supplied in this product. The Blender and Godot applications are not included or licensed here.


2. COMMERCIAL RIGHTS After lawful purchase or the Seller's express authorisation, the Seller grants you a non-exclusive, worldwide, perpetual, royalty-free licence to: - use, copy, modify and convert the Asset for unlimited personal and commercial games, applications, interactive experiences, films, images and client work; - sell, distribute, demonstrate and monetise those completed projects with the Asset incorporated as part of the project; - make working copies and backups for those purposes. No sales-volume cap, per-project fee or ongoing royalty applies. Attribution is welcome but is not required. You retain your rights in your own project and original contributions. This is a licence to use the Asset, not a transfer of ownership of the supplied source files or the Seller's underlying rights.


3. TEAMS AND CLIENTS Your employees and contractors may access the source only as needed to work on your licensed projects, under your responsibility and equivalent confidentiality and redistribution restrictions. They do not receive a separate licence for unrelated work. Remove their working access when it is no longer needed. You may deliver a completed client project containing the Asset. You may also give that client the project source solely to operate, maintain and modify that specific project, under equivalent restrictions against extracting or reselling the Asset. The client needs its own licence to reuse it in unrelated projects.


4. STANDALONE REDISTRIBUTION IS NOT PERMITTED Do not sell, give away, sublicense, upload or otherwise distribute the Asset or modified versions as standalone models, textures, templates, asset packs, downloadable source libraries or other substitutes for this product. Do not put the reusable Asset source in public repositories or download sites. Do not give end users an asset-export function that distributes it for reuse. Normal distribution inside a completed game or application is expressly permitted. Use reasonable packaging safeguards; perfect prevention of extraction from a normal game build is not required. Do not claim that you created the unmodified Asset or that the Seller endorses your project. This licence does not give rights to any third-party trademarks.


5. DESCRIPTION AND COMPATIBILITY The product listing and included README describe the supplied version, tested software and known limitations. The drawer and vise are static. Conversion to other engines and project-specific collision tuning may require additional work. No future update, custom support work or compatibility with unlisted software is promised. This does not reduce the obligation to supply content as described.


6. RIGHTS, REMEDIES AND CONTINUING USE The Asset was created with procedural coding assistance; it is not exclusive to one buyer. This licence grants the rights the Seller owns or can grant, without claiming exclusive copyright in every element or a guarantee of legal protection in every jurisdiction. If you materially breach this licence, the Seller may give written notice of the breach and allow 30 days to remedy it. If it remains unremedied, this licence ends and you must stop new use and distribution and remove reusable working copies, except records required by law. Existing customers' lawful rights in previously distributed completed projects are not cancelled merely by this termination.


7. SUPPORT AND MANDATORY LAW Contact the Seller through the support/contact details on the authorised product page or your purchase record for delivery problems, defects or licence questions. The store's purchase, cancellation and refund terms must be available before checkout. Nothing here excludes or restricts mandatory consumer rights, remedies or liability that cannot lawfully be excluded. No blanket "no refunds" condition is imposed by this licence. Mandatory law takes priority over conflicting terms.


Keep this file and your purchase record with the project documentation. Later changes to the Seller's licence do not retrospectively reduce rights already granted for this supplied version.

You will get a ZIP (11MB) file