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🔍 GameObject Dependency Viewer

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🔍 Quickly find every material, texture, and mesh used by a Unity GameObject.


The CyberLuna GameObject Dependency Viewer scans a selected GameObject and its children, then organizes all discovered dependencies by project folder.

Perfect for avatars, prefabs, props, effects, and Unity package preparation.


✨ Features

  • 🎨 Finds used Materials
  • 🖼️ Finds textures referenced by those materials
  • 🧊 Finds meshes from Mesh Filters, Skinned Mesh Renderers, and Particle Systems
  • 📁 Groups results by project folder
  • 🔎 Filters by asset name, type, path, folder, or user
  • 👁️ Shows which GameObjects or materials use each asset
  • 📌 Ping or select assets and their users
  • 📋 Copy folder paths
  • 💤 Optional scanning of inactive children
  • ⚡ Automatically scans when a new Root GameObject is assigned


🛠️ Ideal For

  • Preparing Unity packages
  • Checking avatar and prefab dependencies
  • Finding scattered project assets
  • Cleaning and organizing folders
  • Confirming which assets are safe to remove
  • Tracking down where a material, texture, or mesh is used

🧭 Easy to Use

  1. Open CyberLuna → GameObject Dependency Viewer
  2. Assign a Root GameObject or click Use Selection
  3. Browse the organized dependency results
  4. Ping, select, filter, or inspect each asset


✅ Non-Destructive

The tool only scans and displays information. It does not move, delete, rename, or modify your assets.


📁 Requirements

  • Unity Editor


📋 License

  • Personal use only
  • Sharing in any form not allowed


You will get a UNITYPACKAGE (6KB) file

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