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#69 : War of the Whisker Throne | A Comedic 5e One-Shot Adventure for Small Groups | Game Master Ready, Levels 2–3

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A complete comedic one-shot you can run tonight — no prep, no homework, just open the book and play.


Every ten years, the town of Wend's Rest crowns a sovereign. Not a king or a queen — a beast. The ancient Whisker Throne wakes and names one animal, cat or hound, to watch over the region for the next decade, and the whole town has spent generations splitting into two fanatical factions over which it should be. This year the contest is hopelessly deadlocked — and the only ones who can break the tie are a band of strangers who just wandered into the middle of a street brawl over it.


Read the Review: https://anvilnink.com/cats-vs-dogs-dd-adventure/

Get the Paperback: https://amzn.to/4dFMb65


War of the Whisker Throne is a fifth-edition-compatible one-shot adventure built for small groups: a warm, absurd comedy where deeply earnest townsfolk treat the single silliest rivalry imaginable with completely deadly seriousness. The humor lands because everyone in Wend's Rest believes in the throne with their whole heart — and your players are the only ones in town who can see how ridiculous it all is.


Pulled into the tournament as the deciding champions, the party proves themselves against the throne's conjured guardians, earns relics that shape how they fight, and finally faces the ancient warden who decides which beast wears the crown. Every trial can be won by combat, by clever talk, or by a blend of both — and every choice the players make steers the story toward one of five different endings, including a secret one that no one in Wend's Rest has thought to try in five hundred years.


Beneath the comedy sits a genuinely clever little adventure: a branching tournament where the party chooses which faction's champion to challenge, a build system where two earned relics decide how they fight the finale, and a quiet optional thread that rewards the players who look past the noise to the creatures nobody ever roots for. Run it broad and silly, or let a little heart sneak in — the book plays beautifully either way.


What's Inside:

  • A complete four-act adventure, roughly 70 pages, ready to run in a single 2-3 hour session
  • Built for 2-3 players at levels 2-3, fully compatible with fifth edition
  • Five distinct endings driven entirely by the players' choices
  • An optional hidden side quest - the quiet, surprising heart of the whole adventure
  • Full stat blocks for every creature, including the throne's mighty guardian and its four champion avatars, all balance-checked for small groups and easy to scale
  • Four detailed battle maps plus a town reference map
  • Four ready-to-play characters, so you can sit down and start in minutes
  • A flexible relic system that lets players build their own champions, with three ways to win every encounter
  • Opening hooks, scaling notes for 2 to 4 players, and a "What If?" guide for tables that go off-script
  • Memorable, fully voiced NPCs and read-aloud text throughout


Perfect For:

  • Busy Game Masters who want a polished, ready-to-run session without the prep grind
  • Small groups, duos, and pickup games that need a quick, self-contained story
  • Tables who like their fantasy with a generous sense of humor
  • A one-night palate cleanser between campaign arcs, a convention or game-store slot, or a gentle first adventure to welcome brand-new players


Pick a side - or both. Prove your worth. Decide who reigns.


Then open the book and play. Everything a Game Master needs is already inside, and the only thing left to settle is the oldest question in Wend's Rest: cats, or dogs?

You will get the following files:
  • EPUB (2MB)
  • ZIP (24MB)
  • ZIP (57MB)
  • PDF (28MB)