Infernal Law Adjudication and Interpretation
"The Law is sacred. The Law is binding. The Law is cruel. Obey the letter, twist the spirit, and remember — Hell always wins on appeal."
— Archivist Belxarion, Ninth Dispater
The Nine Hells are not chaotic. They do not rule by impulse or brute strength. Their most terrifying trait is their order. Devils are bound not just by power, but by contracts — artifacts of Law sharpened into weapons more devastating than any sword.
Infernal Law: Adjudication & Interpretation is your indispensable guide to the mechanics of infernal contract enforcement — focused not on writing the deal, but on how such deals are interpreted, contested, and exploited once signed. When your party's clever warlock thinks they've found a loophole, this book is the devil that proves them wrong.
What's Inside
- Six chapters of working doctrine — Ambiguity, Contradictory Clauses, Impossibility, Implied Terms, Maximum Exploitation, and Breach Consequences. Each builds an interlocking framework GMs can actually adjudicate at the table.
- Five narrative case studies following mortals from desperate prayer to sealed fate — including one petitioner who comes this close to defeating the Hells, and pays in a way they did not anticipate.
- Four sample contracts, fully annotated — including the infamous Petition No. 77-K and the recursive nightmare of Contract No. 421-K.
- The Hierarchy of the Hells — twelve devil ranks from Arch Princes to Clerks, each with role, tone, and adventure use detailed.
- Three recurring infernal narrators — Archjudge Vexigor Maldoon, Orbis Drol, and Khazzrak the Reminder — whose commentary turns every doctrine into a voice GMs can borrow at the table.
- Master appendices — Lexicon Glossary, Temporal Semantics Trap Index, Doctrine Index, Invocation Table, Edge Cases, d66 Bargain Hooks, d66 Devilish Offers, Simple Contract Template, and a full Glossary of Terms.
Works With Your System
Designed system-flexible. The closing appendix includes adjudication mechanics, skill-check DCs, and on-failure tables for:
- 5E (d20)
- Pathfinder-style (d20)
- 3d6 systems
- Narrative dice systems
- Forged in the Dark
- d100 / Percentile systems
- 13th Age-style d20
For GMs Who Want Their Devils to Win
Plenty of game supplements offer generic devil contracts with flashy benefits and heavy curses. Few explore what happens after the ink dries. This volume was written because we got tired of players who thought they were clever — and devils who didn't have the tools to prove them wrong.
Let your players argue. Let them squirm. Let them flip through their notes trying to remember whether "immediately" meant "before" or "after" the payment was due.
And when the devil smiles from across the courtroom, holding up a clause they forgot to read…
Let the Law be done.