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GRAVEBOUND - Gothic Necromancer 2D Asset Pack + Playable Godot 4 Slice

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£24.99
£24.99
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Write the names of the dead. Raise them to fight for you.


GRAVEBOUND is a hand-built 2D art and audio pack for a dark gothic necromancer game. You play a masked Necromancer who writes names with a bone quill: every enemy you defeat leaves a grave marker, and every name you write raises that enemy as your ally. That's why every enemy and boss in this pack comes in two states, HOSTILE (as you meet it) and RAISED (bound to you, marked in necromantic green).


It comes with a small playable Godot 4.7 project that shows the art, sounds and UI working together, so you can see exactly how the pieces fit before you build on them.


WHAT YOU GET


46 finished assets:

• 3 characters: the Necromancer (player), the Ossuary Keeper (NPC, with skull prop), and Sela, Act VI

• 27 enemies across three tiers, from the Hollow Villager and Field Crow up to the Collector and the Gravedigger, each in hostile and raised states

• 7 bosses: the Chained God, the Hollow King, the Drowned Choir, the Grafted Colossus, the Mirror Saint, the Bell That Never Tolls and the First Necromancer, each in hostile and raised states

• Items and props: the Bone Quill (with idle animation), the Ledger, Grave Markers in 7 states and biome variants, and the Ossuary rest site with candle flicker

• UI: a Rot meter with 21 fill levels plus warning and full loops, the "Unwritten" death screen (1920x1080 MP4 and WebM), and the Preserved Name with its wax-seal animation

• Effects: the Soul Tether (healthy, wounded, near-death and snap) and the summon FX (quill script burn and grave-marker rise)


Audio, all original (48 kHz / 24-bit WAV):

• 7 sound effects: Quill Scratch, Grave Marker Erupt, Name Burn, Rot Pulse, Ledger Open, Rot Meter Full and Grave Marker Seed

• Rot Rising, a 30-second escalating music loop

• Three seamless loops: the Ledger hum, the flatline, and the music


A playable Godot 4.7 vertical slice:

• Walk a graveyard, write names at grave markers and raise the dead

• Open the Ledger to see your raised dead

• Watch the Rot meter escalate with its music, heartbeat pulse and flatline

• Includes a 74-check automated test and a 49-second gameplay capture


READY FOR YOUR ENGINE

• 411 PNGs (sprites on transparent backgrounds), plus 12 sprite sheets with JSON frame data (frame size, fps, loop)

• One shared pixel scale: units on a 1024 canvas (with 512 and 256 exports), bosses on a 1536 canvas (with 768 and 384), props on 512, so everything lines up at matching sizes

• An integration guide with pivot points for every asset, plus sorting, states, animation timings and audio hooks

• 46 editable SVG masters, 150 preview images and GIFs (lineups, silhouettes, mood-lit renders), and Python helper scripts (sprite-sheet packer, PNG validator)

• A consistent style: violet marks the player and green marks necromancy, so hostile and raised enemies read at a glance


GOOD TO KNOW BEFORE YOU BUY

• Characters and enemies are single poses (hostile and raised), not rigged walk or attack cycles. Animation is included for the effects, UI, quill and candle.

• No biome backgrounds or tilesets: the slice uses a placeholder backdrop.

• No voice acting: dialogue in the slice is subtitles only.

• The Godot project is a vertical slice, not a finished game: no combat, health, saving or menus.

• The sounds are synthesized, not recorded.


License: use in unlimited personal and commercial projects. You may not resell or redistribute the assets as-is. Full terms are in LICENSE.txt.


Download: one ZIP (about 184 MB). It opens in Godot 4.7 or newer.

You will get the following files:
  • ZIP (87MB)
  • ZIP (175MB)

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