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MatricX Bake: Game-Ready Textures from Blender, in One Click

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$999.99
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MatricX Bake Game-Ready Texture Baking for Blender, Done Right

Baking in Blender is a nightmare. Broken node trees, decals that won't combine, exports that need fixing in every engine. Hours lost on something that should take minutes.


MatricX Bake kills all of that in one click. Watch Full Video


Built specifically for game asset artists working with complex materials, DECALmachine workflows, trim sheets, and high→low pipelines — this is the tool Blender never shipped with.

What it does:

  • Bake complex node trees without touching your materials
  • Full DECALmachine support — combine decal + material bakes seamlessly
  • Generate engine-ready maps: ORM, Normal, and more
  • Select → click → done. No confusing settings, no broken exports

Clean. Final. Game-ready textures. Every time


How It Works — 3 Steps to Game-Ready Textures

Step 1 — Set Up Your Model Assign your materials and UV unwrap. Smart UV Project works great for most assets — takes 30 seconds.

(Want production-ready materials instantly? Pair it with MatricX Pro — built for exactly this workflow.)

Step 2 — Bake Your Material Maps Inside MatricX Bake, select your maps, click Bake. That's it. All maps save automatically to your chosen path. Use the Setup Tool to assign them instantly — no manual file hunting


Step 3 — Bake Your Decals Apply decals with DECALmachine, bake them, paste the file path into MatricX Bake — and it merges everything into one clean, engine-ready texture set.


Step 4 — Combine Assign your material and decal maps, click Combine. MatricX merges everything into a single, unified material automatically.

Step 5 — Final Bake Click Final Bake. MatricX converts everything into clean image textures — no nodes, no dependencies, no cleanup needed. Ready to export as FBX/OBJ, drop into any game engine, or sell as a finished asset.

💸 Launch Offer First 50 users get MatricX Bake for $29.99 — regular price $39.99. Once those slots are gone, they're gone.


Still manually fixing broken decal bakes, flat normals, and broken exports? That's hours you're not getting back.

MatricX Bake exists so you never touch any of that again. Clean textures. Game-ready exports. One click.