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Climate Systems & Extreme Weather: VR Curriculum Pack (Free Sample)

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Turn climate change from an abstract graph into something your students have actually stood inside.


In this VR-integrated unit, students begin as witnesses to real 360° extreme weather events (cyclones, heatwaves, flooding) and finish as planners, coding an interactive climate-resilient community and pitching a mitigation or adaptation strategy tied to a UN Sustainable Development Goal. It's science, geography, systems thinking and civic problem-solving in one arc.


Built as a deliberate "consume → create" gradient: each lesson hands students a little more of the making, so by the capstone they're designing and presenting a resilience solution of their own.


Students will:

  • Explain the difference between weather and climate, and model the greenhouse effect
  • Analyse real climate data to identify trends and predict future scenarios
  • Investigate how extreme weather events impact communities, infrastructure and food systems
  • Build an interactive climate-resilient settlement in Delightex using drag-and-drop CoBlocks coding
  • Pitch a mitigation or adaptation recommendation linked to a specific SDG target


What makes it different:

  • Real 360° / VR immersion: actual footage of extreme weather events, not stock imagery
  • Students create, not just consume: a genuine build capstone, not another worksheet
  • Cross-curricular: works for both Science and Geography teachers
  • SDG-linked: a global-citizenship thread that lifts it beyond content coverage
  • No headset required: runs in-browser on Chromebooks and tablets; VR is an optional enhancement


You will get a PDF (461KB) file