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Timecode & Sync

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No two clocks agree, and every show depends on them agreeing

Press play on two machines at the same instant, come back in twenty minutes, and they will not agree. Not because anybody made a mistake, but because no two crystals in the world run at exactly the same speed. That is the whole reason this subject exists, and everything in this book is a consequence of it.

Inside: Why Sync Exists - Frames & Frame Rates - Reading Timecode - Flavors of Timecode - Embedded Timecode and Timecode over IP - Distribution - Genlock & Reference - The Bits Beyond the Numbers - Media Servers - Lighting & Show Control - Troubleshooting - Show Day Playbook - Where to Go Next.

You will get the following files:
  • EPUB (2MB)
  • PDF (3MB)