Quiet Alibi — Six Case Collection (Intermediate & Hard)
Six cases. Build your theory. Prove it.
Enter a radio studio, a harbour, a tower, a theatre, a polar station and a glasshouse after midnight. Each mystery now has six connected digital chapters: inspect the scene, compare conflicting records, question the people and support your final finding with evidence.
Open the Quiet Alibi Case Room: https://quiet-alibi-play.blissfulhumor.chatgpt.site/
Try The Last Light, a complete free starter mystery, before buying.
What you will do
Reconstruct a recording from fragments. Correct clocks that disagree. Test every statement in a truth table. Plan a route around closures. Separate payload from disguised packing weight. Challenge an unreliable report. Link the right records to your conclusion rather than merely guessing a name.
Every case includes an illustrated scene with inspection points, 17–20 evidence records, four people to question, a searchable evidence desk, two-record comparison, a notebook and optional hints. Six chapters lead to an evidence-supported report and a choice about how to close the case.
The six investigations
The Glasshouse at Midnight — Hard
A missing specimen, conflicting clocks and an alibi that must stand up to the route evidence.
Dead Air at Station Nine — Hard
A recorded alibi, drifting timestamps and a broadcast whose approval trail matters as much as its contents.
The Tideglass Diversion — Intermediate
A harbour handover, a route constrained by closures and cargo that cannot be judged by its gross weight.
The Ninth-Floor Exchange — Hard
A service-lift route, disguised cargo and a release decision that requires corroboration.
The Last Curtain — Intermediate
A missing score, a playback mistaken for presence and a truth-table safeguard protecting a disputed attribution.
The Whiteout Protocol — Hard
A polar inspection route, unreliable clocks and a fault report whose integrity must be tested before anyone trusts it.
What you receive
The latest Quiet_Alibi_Digital_Game_Pack.json and START_HERE_Digital_Play.txt, plus the original printable collection: six folders, 12 PDFs and 78 pages. All six expanded investigations are in the digital pack. The PDFs remain their original editions. Archive files are retained for compatibility; choose the file without Archive in its name for the latest experience.
Start playing
Download the latest JSON from this purchase, open the Case Room and tap Add game pack. Select the downloaded file; you do not need to read or edit it. Existing collection buyers and All-Access members can obtain the update through their collection downloads without buying again. Original-edition progress and notes are retained. The five newly expanded cases start fresh; existing expanded Glasshouse progress is preserved.
1–4 players together on one screen. English. Suggested age 14+. No printing required for digital play. First load and download require internet. Saves stay in this browser; export a backup to move devices. No online multiplayer or automatic account sync. Use Get the app for home-screen installation instructions. This is an installable web app, not an App Store or Google Play release.
Time and difficulty
45–60 minutes per full case is a design target, not a verified duration. Difficulty labels and timing still need independent human playtesting. Digital pilot edition 3.0, with AI-assisted content. Puzzle logic and app behaviour have been checked; this is not a claim of human playtesting.
Buy once or use All-Access
£19.99 before any applicable tax shown at checkout. Included in All-Access. No further purchase is needed to finish the included games.
Personal use with your household or small private group only. No redistribution, resale or public uploading of the files. Digital download only; no physical product.