SciFi Drones 3D Audio - No AI
Thirty long-form horror drone loops for abandoned starships, hostile machine rooms and spaces that should be empty.
Deep pressure, metallic resonances, distant spectral fragments and dark reverberation unfold over six to ten minutes. Slow binaural movement gives each soundscape a sense of distance and motion, while restrained tonal elements keep the atmosphere tense and unfamiliar.
Use the collection for science-fiction and horror games, cinematic backgrounds, immersive headphone listening and atmospheric video projects.
INCLUDED
- Unreal Engine 5.0 project with 30 Sound Waves and 30 matching looping Sound Cues
- 30 distinct, complete stereo drone loops
- 4 hours, 8 minutes and 30 seconds of audio
- Individual durations: 6 to 10 minutes
- 48 kHz / 24-bit PCM WAV
- Binaural spatial movement rendered into the stereo files
- Peak ceiling: -2 dBTP, checked with 4x oversampling
- Full-file loop markers and technically checked end-to-start transitions
- Clean customer audio without spoken preview watermarks
CREATED WITH
Starship Atmos Lab synthesis, Orbit Flow binaural processing, Room Reflections reverb and SynToWaveVision mastering and loop tools. Slow source-state blends and sparse events give the sustained layers movement across each full-length loop.
PLAYBACK
Headphones reveal the binaural effect most clearly. The files also play as ordinary stereo audio. The spatial effect is already rendered; no special plugin is required. These are stereo mixes, not Dolby Atmos, Ambisonics or isolated stems. No MIDI is included.
For continuous playback, loop the original WAV in a player or engine that supports gapless audio. MP3 and video previews are listening demos, not replacement loop masters. In game engines, use stereo/2D playback to retain the designed binaural image; additional mono conversion or spatial processing changes that image.
No AI refers to the audio source: these sounds were created with conventional synthesis and audio DSP, not a generative AI music model. cplomedia
UNREAL ENGINE
Created and technically checked with Unreal Engine 5.0.3 on Windows. The Wave Player in every Sound Cue has looping enabled and connects directly to the output. PCM audio, volume and pitch 1.0, no added attenuation or modulation. Unreal 5.0 imports audio internally at 16-bit precision; the separate WAV archive preserves the 24-bit masters. Other engine versions and target platforms have not been separately tested.
Number of Audio Wavs: 30
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes
Minutes of Audio Provided: 240 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!