Click_Pivot
Click to Pivot brings a fast, intuitive, Max-style pivot workflow to Blender.
Instead of moving the 3D cursor or changing pivot modes, you simply press D and click where the pivot should be. A real-time preview shows exact placement, with smart snapping to vertices, edges, and face centers.
By default, pivots are placed non-destructively using a proxy system that preserves animation, constraints, and modifiers — with an optional destructive mode for committing true origins when needed.
Perfect for hard-surface modeling, animation, and precise rotations.
Hold Alt / Ctrl / Shift while clicking to snap to vertices, edges, or face centers.