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The Great Book of Random Tables: Quests

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More than 3,000 adventure ideas for Fantasy RPGs. 36 D100, two D20 and two D10 tables.


Imagine more than three thousand quests at your fingertips. Quick, simple ideas that don’t overwhelm dungeon masters and games. This is a collection of random tables for fantasy tabletop role-playing games. The purpose of the random tables is to cut down dungeon master prep time and provide creative ideas for adventures.


This volume is a compilation. Thirty tables were published in The Book of Random Tables: QuestsThe Book of Random Tables: Quests 2, and The Book of Random Tables: Quests 3. The forty Norse Mythology Quests were published in The Book of Random Tables: Vikings. Those tables have been re-edited, improved, and proofread.


Six hundred and twenty never-before-published new quests are included as well.


Dungeon masters can use these random tables in any way they like when playing an RPG. They can use them to create whole campaigns or as side quests. They can roll on the table to get an idea or pick from a table that appeals to them.


However, don’t underestimate randomness. Rolling dice and using the result can often lead to sessions and experiences never thought possible. Also, do not rule out simply sitting down, rolling on one of the tables, and then running that quest without any prep. Whether you succeed or fail, the experience will make you a better DM.


Regardless of how you decide to use these quest ideas, they have been crafted to be imaginative and engaging. The scope varies depending on whether you want to save the world or help an innkeeper. That has been done by design. Not every campaign needs high stakes.


You will get a PDF (15MB) file