Dynamic Bone Preset Pack
You probably wouldn't guess it but, like, these don't work great with the new VRChat Avatar Dynamics update haha
NOTE: This archive does NOT contain the Dynamic Bone Unity package.
This is a small collection of presets for the Dynamic Bone Unity script. I've personally found these settings to be a decent baseline for most use cases. They should work fine right out of the box, but you may need to tweak the settings a bit to get them exactly how you want them to behave.
Each preset comes with two collider slots; one for each wrist/hand collider.
NOTE: This archive does NOT contain the Dynamic Bone Unity package.
Overview
This is a small collection of presets for the Dynamic Bone Unity script. I've personally found these settings to be a decent baseline for most use cases. They should work fine right out of the box, but you may need to tweak the settings a bit to get them exactly how you want them to behave.
Each preset comes with two collider slots; one for each wrist/hand collider.
How to Use
- Unzip the archive and drag/drop the four preset files into your Unity project's assets folder, or any subfolder within.
- In your heirarchy, select the object you wish to add Dynamic Bones to.
- Drag the preset from your Assets folder to the object's inspector tab/window. This will create a new Dynamic Bone component with the settings applied.
- Drag the object from your heirarchy to the Root slot within the Dynamic Bone component in your Inspector.
- If you wish to set up collision (for hand colliders, etc), drag them to the slots under the Colliders setting.