Cauda Noir | Spine Tail
A segmented metal spine that moves — six finishes, full PhysBone chain, dark luxury silhouette.
Not a fluff tail. Cauda Noir is a hard-surface spinal extension — armored vertebrae, aggressive side barbs, and a predatory stinger curve — built as a full wearable silhouette (~1 m length) for gothic, chrome-noir, and high-fashion avatars.
Previewed and packaged from the Unity project: skinned mesh, armature chain, PhysBones, and a full material set ready to swap.
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What’s included
• Prefab + FBX (CAUDA_NOIR NEW)
• Skinned mesh with 12-bone spine chain (Tail_Root → Tail_Main_01…10)
• VRCPhysBone (Advanced) on the chain — soft spring motion, angle limits, collisions enabled
• 6 materials
• Chrome Tail — Poiyomi Toon
• Blue / Dark Gold / Gold / Green / Red-Blue — lilToon Multi
• Full PBR-style texture set (base variants, AO, normal, displacement, ORM + support maps)
• Scene preview setup
Designed for
• Gothic & alternative avatars
• Cyberpunk / chrome-noir fits
• Photo, club, and full-body silhouette looks
• Creators who want a status piece, not a joke prop
Requirements
• VRChat PC (high-detail mesh — not Quest-optimized)
• Unity + VRChat SDK3
• Poiyomi (Chrome mat) and/or lilToon (color mats)
• Manual install: parent / merge armature to your avatar’s hips/spine (PhysBone already on the chain)