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User Experience and Interaction Design: From Real Life to Real Interfaces

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User Experience and Interaction Design: From Real Life to Real Interfaces


Most UX and interaction design books do one of two things:

  1. drown you in terminology, or
  2. show pretty screenshots and skip the part where you actually learn how to design.

This book is built to do the opposite.


User Experience and Interaction Design: From Real Life to Real Interfaces is a clear, thorough walkthrough of UX and interaction design that teaches the subject the way it’s used in real projects: starting from messy reality, turning it into goals and requirements, designing alternatives, prototyping, testing, fixing, and shipping.

It’s written in simple, readable language without jargon overload, but it doesn’t cut corners. Every concept is explained with practical examples and relatable analogies, so you understand why something matters, not just what the term is.


You’ll learn how to:

  • understand people, environments, and activities before you touch a screen
  • define usability and user experience goals in ways you can actually measure
  • turn goals into clear requirements (including data and production constraints)
  • plan research and run interviews, observation, and documentation reviews
  • build personas that help make decisions instead of fictional biographies
  • create conceptual models that make interfaces feel predictable
  • apply core interaction design principles (perceivability, consistency, feedback, constraints, affordances)
  • design for accessibility and real human capability differences
  • design with ethics and consent in mind (especially for sensitive systems)
  • prototype using scenarios, wireframes, and state-based flows
  • evaluate prototypes, analyse results, write usability defects, reduce bias, and iterate properly
  • document and hand off designs so they can be built and maintained
  • measure after release without measuring meaningless metrics


The book uses two ongoing case studies to keep everything grounded:

  • Indoor Wayfinding for a Library Building (interaction design, accessibility, data accuracy, designing for movement)
  • Maintenance Reporting System (UX research, workflow, ethics, privacy, statuses, trust over time)

You don’t just “read about” research, prototypes, or evaluation - you see exactly how each step fits into the workflow and why it exists.


What’s included

  • A full, structured walkthrough from first problem framing to post-launch measurement
  • Chapter questions that keep every section focused
  • A practical appendix with copy-paste templates and checklists:
  • research plan template
  • interview guide template
  • observation checklist
  • requirements template
  • usability + UX goals worksheet
  • accessibility (POUR) checklist
  • severity rating guide
  • consent script and form
  • defect report format
  • iteration log


Who it’s for

  • UX and interaction design students who want a clear workflow
  • People switching into UX from another background
  • Anyone who wants a solid foundation without fluff


If you want a practical UX/interaction design guide that takes real-world constraints seriously and remains readable, this book is for you.

You will get a PDF (7MB) file