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Color Switch Obby Game Kit Plug-&-Play

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€14.99
€14.99
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🧩 What’s inside​

  • Ready-to-use Obstacles (Workspace › Game Kit › Obstacles)
  • ⚔️ Damage (periodic damage with cooldown)
  • ☠️ Death (instant kill, even if the part is non-collidable)
  • 💨 SpeedBoost / 🐌 Slow
  • 🦘 JumpBoost
  • 🫥 Fade (fade out/in + no-collide window)
  • 🔄 Spinner (axis + speed)
  • 🛗 Elevator (moves on X/Y/Z with distance, pause, time)
  • 🧱 Conveyer (pushes along the part’s LookVector)
  • Built Models (Workspace › Game Kit › Models)
  • Drop-in spinner/elevator setups and Gamepass givers (Carpet, SpeedCoil, JumpCoil, FusionCoil)
  • Complete UI
  • 🛍️ Shop⭐ Trails⚙️ Settings
  • Smooth open/close animations, blur effect, top bar with Exit
  • 🎨 Color Switch (buttons → color via Settings)
  • 🔔 Notifications (clean toast popups with tweens)
  • Progression & Economy
  • 🏁 Checkpoint / Stage system (Workspace › Stages › Stage1, Stage2, …)
  • 🎇 Particles on checkpoint
  • 💰 Cash & Wins with DataStore (safe load/save)
  • 🏆 Finish pad: confetti, Wins (supports Double Wins), teleport back to Stage 1
  • Monetization
  • 💳 GamePass givers: Carpet / Speed / Jump / Fusion coils
  • 🧮 Auto price display on SurfaceGui (shows Robux price)
  • 📈 Multipliers: DoubleCash / DoubleWins
  • 🛒 Developer Products: Skip Stage / Finish




⚙️ Zero-friction configuration​

Set behavior per part/model with Value objects or Attributes (Attributes override Values).

Place them directly on the instance or inside a child Config folder.


Common values:

  • NumberValue: DamageCooldownSpinSpeedHighElevatorTimeElevatorPauseConveyorSpeed
  • BoolValue: PromptOnTouch (for givers)
  • StringValue: Axis = "X" | "Y" | "Z"

Settings module + TUTORIAL (ReplicatedStorage › Settings):

  • Config.PromptOnTouch (global toggle)
  • ColorSwitch (buttonName → Color3)
  • Trails (price + color/gradient, server-readable)
  • GamePasses & Products (IDs & tools in one place)




🚀 Performance & stability​

  • Physics-based Spinners/Elevators using Align/Velocity constraints
  • → No jittery CFrame spam, network-friendly, stable movement
  • Safe loops, debounces, touched cooldowns
  • Clear server/client split with robust error handling




🧪 Quick examples​

  • Damage block: Damage=10, Cooldown=2
  • Elevator: Axis="Y", High=20, ElevatorTime=2, ElevatorPause=0.5
  • Spinner (part or model with “Middle”): Axis="Z", SpinSpeed=90
  • Conveyer: ConveyorSpeed=20




🧭 3-step setup​

  1. Drop the “Game Kit” folder into Workspace (Obstacles + Models are ready).
  2. Edit Settings in ReplicatedStorage (IDs, Trails, ColorSwitch).
  3. Tag parts via CollectionService (e.g., DamageElevatorSpinner …) and add Values. Done!




📦 You get​

  • Server scripts: obstacles, givers, stages, economy, monetization
  • Client scripts: UI, Color Switch, notifications
  • A documented Settings module with examples
  • A library of Obstacles/Models ready to place




🙌 Perfect for​

Creators who want a scalable, polished obby with built-in monetization and high-quality effects—without rebuilding the basics from scratch.





💸Purchase Options

🎮 Direct purchase (lifetime updates included)

➡️ Join the Discord Server!⬅️

➡️ Test Color Switch Obby ⬅️

You will get a ZIP (233KB) file