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Blender 4 Essentials: Material and UV Mapping

Learn the fundamentals of look development in Blender, including composing materials, adding textures, and editing UV maps.



About the course

This course is part of the Blender 3D 4 Essentials series. In this course, you will learn 3 topics, “Material”, “Texturing”, and “UV mapping”. I know that all of these topics might look complicated. But, trust me, this course will make it easy for you. I have carefully crafted the curriculum so that students can gain the skills gradually with no friction at all. If you follow this course in order, in sha Allah, by the end of it, you will feel comfortable and confident working with textures and UV maps inside Blender.


About the instructor

Hi, my name is Widhi Muttaqien, founder of Expose Studio. For more than 20 years, I have created thousands of 3D renderings for architectural, interior, and master plan projects. I have worked with many clients all over the world. I have clients on almost every continent in the world. Besides doing projects, I have also been teaching 3D and computer graphics academically at various schools since the year 2000. In short, I have real-world professional expertise in 3D and teaching experience.


What you will learn

In the “Material” chapter, you will learn all the basics of working with materials in Blender. From assigning and managing materials. Learn some CG fundamentals such as color models and color codes. Learn the differences between "Metal" and "Dielectric" materials. And learn all the features and potentials of the “Principled BSDF” shader. By the end of the chapter, you will have hands-on projects composing materials for a nightstand product and also some architectural objects.

Next, in the "Texturing" chapter, you will learn the fundamentals of shader and texture. You will understand the difference between procedural and image textures, and know how and when to use both. We will then cover PBR textures in detail. At the end of the chapter, you will have hands-on projects where you create texture for a vase model completely procedural. After that, you will create materials for a snowman model, also completely procedural.

In the last chapter, you will learn "UV mapping" in depth. You will learn different techniques of UV mapping and know how to use them and when to use them against different scenarios. You will also learn UV editing such as tweaking, splitting, stitching, UV sculpting, straightening, and so on. By the end of the chapter, you will have 4 hands-on projects. First, you will add a texture to a side table product. Then you will work on the previous nightstand model, but this time with a wood texture. And then you will add textures to a floor lamp 3D model. And finally, you will work on UV mapping a lounge chair product.


So join now, and take your 3D skills with Blender to the next level! Have fun learning.




You will get both online access to video streaming and also the downloadable version.

One-time purchase

$5

Course curriculum

  • 1
    Introduction
  • 2
    Material fundamentals
  • 3
    Texturing
    • 02-01 Shader Editor basics Free Preview
    • 02-02 Texture fundamentals
    • 02-03 Image texture basics
    • 02-04 Installing node and UV add-ons
    • 02-05 Assigning PBR textures
    • 02-06 Basic PBR textures
    • 02-07 Displacement texture
    • 02-08 Normal Map
    • 02-09 Alpha texture
    • 02-10 Emission texture
    • 02-11 AO and ARM/ORM textures
    • 02-12 Project vase procedural texturing
    • 02-13 Project snowman procedural texturing
  • 4
    UV Mapping
    • 03-01 Texture mapping basics
    • 03-02 Dynamic projection mapping
    • 03-03 UV projection
    • 03-04 Automatic UV Unwrapping
    • 03-05 Manual UV Unwrapping
    • 03-06 UV editing basics
    • 03-07 Tweaking, Splitting, and Stitching UVs
    • 03-08 Straightening UV maps (preview)
    • 03-09 Magic UV add-on
    • 03-10 Project side table texturing
    • 03-11 Project wood nightstand
    • 03-12 Project floor lamp
    • 03-13 Project lounge chair texturing

Widhi Muttaqien, S.Kom, MMSI.

I am the founder of Expose Academy and several other creative-based companies. I have a bachelor's degree in information technology and a master's degree in business management and information system. Besides doing business I also teach academically in design and computer graphics fields. With more than 20 years of experience in the CG industry, I have created thousands of CG renderings, and completed more than 300 of projects with clients from all over the world.