Your First Finished Godot Game: Scope, Plan & Ship a Small 2D Game (PDF)
For educational and personal use only. A planning workbook with invented examples; you make your own game and your own decisions. See kitson-workshop.pages.dev/terms.
Start a lot of Godot projects but never finish one? Pick a game small enough to finish, plan it on one page, and ship it in 30 days.
See it first: this workbook is part of our Indie Game Dev Kit, shown in our free review video.
WHAT'S INSIDE
- Why games don't get finished, and how to pick a tiny concept (one verb, one mechanic, one screen)
- A one-page game design document and scope math that counts the work before you build
- A 30-day plan with a cut list, playtesting with friends, a bug list, and exporting and publishing
- 21 printable worksheets, plus short Godot 4 tips on scenes, signals and export presets
WHO IT'S FOR
Hobby and indie Godot 4 developers who start projects but never finish them.
WHO IT'S NOT FOR
Anyone looking for a GDScript or coding course: this is a planning workbook.
FORMAT
Instant download: one PDF, US Letter, 51 pages, including printable worksheets. Code snippets were tested in Godot 4.7.
HONEST LIMITS
This is a planning workbook, not a full coding course. Menu names can shift between Godot versions. Not affiliated with the Godot Foundation or itch.io.
PAIRS WELL WITH
Godot 4 State Machine + Save/Load Kit ($11): tested GDScript with a playable demo and 35 automated tests. Or get the workbook with Bug Report Triage and Feedback Theme Sorter in the Indie Game Dev Kit ($40).
WHAT SHOULD WE WRITE NEXT?
Email kit376351@gmail.com with the subject "Kitson idea". The most-requested topics get written next.
REFUNDS
Digital download. If the file won't open or isn't as described, email kit376351@gmail.com within 14 days and I'll fix it or refund you.