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Your First Finished Godot Game: Scope, Plan & Ship a Small 2D Game (PDF)

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$19.00
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For educational and personal use only. A planning workbook with invented examples; you make your own game and your own decisions. See kitson-workshop.pages.dev/terms.

Start a lot of Godot projects but never finish one? Pick a game small enough to finish, plan it on one page, and ship it in 30 days.

See it first: this workbook is part of our Indie Game Dev Kit, shown in our free review video.

WHAT'S INSIDE

  • Why games don't get finished, and how to pick a tiny concept (one verb, one mechanic, one screen)
  • A one-page game design document and scope math that counts the work before you build
  • A 30-day plan with a cut list, playtesting with friends, a bug list, and exporting and publishing
  • 21 printable worksheets, plus short Godot 4 tips on scenes, signals and export presets

WHO IT'S FOR

Hobby and indie Godot 4 developers who start projects but never finish them.

WHO IT'S NOT FOR

Anyone looking for a GDScript or coding course: this is a planning workbook.

FORMAT

Instant download: one PDF, US Letter, 51 pages, including printable worksheets. Code snippets were tested in Godot 4.7.

HONEST LIMITS

This is a planning workbook, not a full coding course. Menu names can shift between Godot versions. Not affiliated with the Godot Foundation or itch.io.

PAIRS WELL WITH

Godot 4 State Machine + Save/Load Kit ($11): tested GDScript with a playable demo and 35 automated tests. Or get the workbook with Bug Report Triage and Feedback Theme Sorter in the Indie Game Dev Kit ($40).

WHAT SHOULD WE WRITE NEXT?

Email kit376351@gmail.com with the subject "Kitson idea". The most-requested topics get written next.

REFUNDS

Digital download. If the file won't open or isn't as described, email kit376351@gmail.com within 14 days and I'll fix it or refund you.

You will get a PDF (638KB) file