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Blueprints - Section 2

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This is Section 2 in a series of worksheets teaching programming concepts and should be completed after Section 1.

Blueprints is a unique series of worksheets encouraging critical thinking and creativity while teaching programming concepts to children, ages 6 and up.

While many products claim to introduce coding/programming to kids, they mainly teach that things occur in a sequence. Blueprints was designed by a programmer and teacher, and uses activities that closely resemble completing actual coding tasks.

The concept of a blueprint is used as an analogy for a class in programming. For anyone who is unfamiliar with programming (and, for example, doesn't know what a class is), an introduction is included before each section to explain the terminology along with the connection between that section's worksheets and their coding equivalent.

In this section, functions and methods are being covered (and are all explained in the introduction).

We'll add actions to our pet, and people Blueprints and create many other Blueprints with both properties and actions.

15 pages (13 worksheets) are included

Section 3 combines what we've been practicing in sections 1 and 2 in a series of challenges.
You will get a PDF (5MB) file