#85: Roll for Knowledge: Volume 2: The Ultimate 5e Fantasy RPG Pub Quiz Book — 500+ All-New Questions for Adventurers, Game Masters & Everyone In Between
The trivia night your fantasy-gaming crew has been waiting for — 500+ all-new questions, ten complete quiz nights, and zero prep required.
Someone handed you a book and said "run trivia tonight." Congratulations — you're the Quiz Master now: the host of pub trivia, the arbiter of fantasy knowledge, the one who gets to say "I'll allow it" with total authority. Roll for Knowledge: Volume 2 has your back, with everything you need to run an unforgettable night of fifth-edition fantasy trivia.
This volume packs 500+ brand-new questions — zero overlap with Volume 1 — covering the world's most popular fantasy roleplaying game and the culture around it. Whether your crowd is fresh-faced first-timers or grizzled forever-Game-Masters, there's a question (and a laugh) for everyone.
What's Inside:
- 10 complete Quiz Nights — five rounds of ten questions each, ready to run cold with no prep
- 500+ all-new questions spanning rules, monsters, spells, planes, giants, history, classic adventures, video games, and internet culture
- 5 standalone Bonus Rounds — fast, funny mini-games like "Real or Homebrew?", "Higher or Lower?", and "Name That Artifact!"
- Answer pages with fun facts — drop a tidbit after every answer and look like a genius (we won't tell)
- "Roll for Funny?" host quips — two or three one-liners per round to keep the energy high between questions
- The Gold Piece scoring system — teams earn gold instead of boring old points, because flavor matters
- Three difficulty tiers — Apprentice, Journeyman, and Veteran — so casual players and rules-lawyers both get their moment to shine
- Updated for the 2024 revised fifth-edition rules, and reaching beyond the usual realms into fey courts, the lower planes, giant strongholds, and far-flung settings
How It Plays:
Pick a night and read the questions aloud. Teams write their answers, swap sheets to mark each other, argue about whether "close enough" counts, and tally their gold. Crown the winners and start the next round. Each night runs about 90–120 minutes — perfect for a pub, a shop, or a living room.
Ten Nights, Endless Replay:
The collection runs from a friendly opening night built for newcomers all the way to a punishing final boss designed for the experts — with stops along the way at deep-dungeon delving, the planes of existence, the schools of magic, towering giants, the craft of running a great game, the art of building a hero, tabletop pop culture, and the deep history of the hobby. Drop a bonus round in whenever you need a palate cleanser, a quick tiebreaker, or a way to fill the time while someone's up at the bar.
Difficulty markers flag each question as a gentle lob or a wicked curveball, pronunciation notes tame the trickiest fantasy names, and the host quips give you something clever to say while the teams sweat.
Perfect For:
- Game stores and clubs running weekly trivia or special events
- Conventions, launch parties, and charity game nights
- Home game nights when the Game Master wants a week off
- Birthday parties, bachelor and bachelorette parties, or any excuse to gather the party
- A standout gift for the tabletop fan, forever-GM, or fantasy nerd who already owns everything
Every quiz night is fully self-contained — flip to any night and start asking. The questions are clear, the answers are defensible, and the built-in fun facts settle the "well, actually…" before it even starts. You bring the crowd; the book brings the night.
You don't need Volume 1 to enjoy Volume 2 — but if your first copy is dog-eared and coffee-stained, welcome back. From the team at Anvil N Ink, here's a fresh round.
So grab a drink, clear your throat, and ask the only question that really matters: are you ready to roll for knowledge?