TYC Grenade System
made by TYC
Based on arma 3 Ace system
Videos about the system:
Flash effect:
https://medal.tv/games/roblox/clips/ncrQlFsD9ZZOFvHFS?invite=cr-MSxZM2MsNDg0ODkxMzI3
Incendiary being extingued by M18:
https://medal.tv/games/roblox/clips/ncrPwzFmKDFMmvNXP?invite=cr-MSxRUXAsNDg0ODkxMzI3
Camera shake when 9 bang it's exploding:
https://medal.tv/games/roblox-studio/clips/naQ9qwx2h2lC9K_RZ?invite=cr-MSxXRFosNDg0ODkxMzI3
No blind effect if you have ear pro (also you won't get temporally deaf but it's a old video)
https://medal.tv/games/roblox-studio/clips/n8Jx11zExCJyoPCEE?invite=cr-MSxhVFosNDg0ODkxMzI3
Less flash effect if you don't look directly to the flashbang: (Also now you get deaf if you are closer even if you don't look directly)
https://medal.tv/games/roblox-studio/clips/n8u4utjjcfLviyD9H?invite=cr-MSxnUlEsNDg0ODkxMzI3
A realistic and highly configurable grenade system for Roblox shooters, designed with immersion and tactical gameplay in mind.
Unlike traditional arcade implementations, every grenade reacts dynamically based on the player's environment, orientation, and equipment.
Features
M84 Flashbang
- Realistic flash effect based
- Camera viewing angle.
- Line of sight.
- Environmental obstacles.
- Progressive visual recovery with multiple stages:
- Initial flash.
- Overexposure.
- Afterimages.
- Natural recovery.
- Dynamic bloom, exposure, contrast and color correction.
- Tinnitus and temporary hearing loss simulation.
- Support for eye protection (FlashProtection) to reduce visual intensity.
- Support for hearing protection (HearingProtection) to eliminate tinnitus while preserving visual effects.
- Subtle camera shake based on flash intensity.
M18 Smoke Grenade
- Dense smoke for blocking lines of sight.
- Optimized
- Easy to customize and expand.
Molotov
- Fire damage over time.
- Dynamic burn visual effects with warm color grading.
- Gradual intensity while standing inside the flames.
- Smooth recovery after leaving the fire.
9-Bang
- Sequential flashbang detonations.
- Dynamic movement during the detonation sequence.
- Progressive visual and audio effects.
Realistic Simulation
The system avoids simple binary effects.
Flash intensity is calculated dynamically using multiple factors, including:
- Distance
- Camera angle
- Line of sight
- Obstacles
- Protective equipment
This creates a far more believable experience than traditional "screen goes white" implementations.
Clean Architecture
- Well-organized and readable code (yea it's open source)
- Modular design.
- Easy to integrate into existing projects.
- Easy to extend with additional grenade types or visual effects.
- Optimized
Bugs will be fixed