#91: The Hangover of Heroes | Six Hours to the Wedding — A 5e Comedy One-Shot for 2 to 8 Players
It is six in the morning. The wedding is at noon. The groom is missing, nobody remembers last night, and there is a baby owlbear asleep in the bathtub.
Callum the bard marries Mirabel today. His friends threw him a party at the finest tavern in the city, and they woke up in the wreckage of it with no memory, no groom, and no idea how bad things have already become.
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They will find out. In the last twelve hours they have stolen an ancient artifact, deeply offended a crime lord, adopted an owlbear, and gambled away the wedding ring. Six hours to put it all back. The comedy is the gap between who your players think they are and what they actually did.
Then Act Three lands, and it stops being funny. Silas Croak does not just want his money back. He wants the groom dead at the altar — and by the final act your players are fighting for their friend's life in last night's ruined finery, still carrying the owlbear.
A complete adventure you can run, cold, with no preparation.
It seats anyone. That is the whole point.
Most adventures need four to six experienced players. This one runs with two, or with eight, and it is the only one you can hand to people who have never played anything.
- The Groom — an ultra-simple role with the biggest emotional moments in the book. Give it to the guest of honour.
- The Best Man — the support engine and default leader. Give it to whoever organised the real thing.
- Heroes — four full-complexity characters for the players who want the tactical spine.
- The Crew — one-page characters for non-gamers. One decision per turn, one big attack, one cinematic special, and a sidebar that just says ASK THE BEST MAN. Nobody can break the game. Nobody sits there feeling stupid.
Four flexibility modes cover every table: two veterans, a mixed wedding party, a full rager of eight, or a room of complete beginners. Adding players adds enemy bodies, never enemy math.
What's Inside
- A 2–3 hour one-shot for 2 to 8+ players at levels 2–3
- 17 named scenes across four acts, with a branching Act Two.
- 19 read-aloud blocks, written to be read cold at the table without rehearsal
- The Hangover Meter — a visible 0-to-12 chaos counter the whole table watches climb, with four thresholds that change the world
- A three-phase boss fight at the altar
- 7 creature stat blocks and 3 NPCs.
- 6 ready-made characters — the Groom, the Best Man, and four full Heroes — plus four Crew archetypes
- 4 battle maps, 6 opening hooks, 6 contingencies for when your players go somewhere insane, and 5 campaign seeds
- Printable handouts: Flashback Cards, Crew sheets, and a "First Drink" card that teaches a total beginner to play in ninety seconds
Three endings. No right one.
The relic in your party's bag answers one question honestly. Destroy it, seal it away, or trust the worst person alive with it — each ending is fully written, with consequences, an epilogue, and a hook into whatever you run next.
A real party game for a real party
Nobody's character dies. "Defeated" means "passed out until the next scene," out loud and on purpose, so a first-timer can charge a half-orc in a wedding dress without fear. The drinking is entirely up to your table — the adventure plays exactly the same on water.
Perfect For
- A bachelor or bachelorette party where half the guests have never rolled a d20
- Game Masters who want a full comedy session without a week of prep
- Small tables of two or three, and enormous tables of eight
- A one-night break from a long campaign — or the first game anyone at the table has ever played
Save the groom. Save the wedding. Try not to make it worse.
Part of the Ready Adventure Series — adventures designed for zero prep, maximum fun.