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MassFX- Dynamic Physics Painter

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$20.00 (25% off)
$15.00
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MassFx was developed to very quickly populate your scene in a very natural way. Generate clusters of objects assigned to a collection & drop them on any surface. Simply click, drag, release & watch your objects pile up!

Whether you work in game cinematics, commercials...etc. You need to add details to your scenes with some assets and placing them by hand takes time to get a natural look. 


What does the add-on do? 

  • Drops/Paints your assets using Blenders rigid body system.
  • Includes intuitive UI, simple panel for both beginner & professional Blender users


                                           MassFx in action

Features:

  • Drop or Paint assets.
  • Particle based brush.
  • Simplified, User-friendly UI
  • Options at hand, both particle & physics settings.


Upcoming Features:

  • Proxy generation(automatically replace generated objects with high quality version)
  • Cursor Widget


Update Log(11/18/19):

  • Fixed Raycast error
  • Added Collection Manager
  • Fixed: Error when applying empty objects
  • Changed Brush Height to Shift+Mousescroll
  • Custom Brush is now stored instead of starting from active(custom brush)
  • Add-on automatically adds a passive rigid body if not detected.


-System Requirements--:

- Minimum hardware-

32-bit dual core 2Ghz CPU with SSE2 support.

2 GB RAM

24 bits 1280×768 display

Mouse or trackpad

OpenGL-compatible graphics card with 256 MB RAM

-Recommended hardware-

64-bit quad core CPU

8 GB RAM

Full HD display with 24 bit color

Three button mouse

OpenGL-compatible graphics card with 1 GB RAM



Documentation:


Video Explaining recent changes: https://www.youtube.com/watch?v=AqfDUWU2zW4

When using this add-on, setting things up for distributing your assets only takes a few steps.

You can store a set of objects as a collection. Simply select the objects you want to add to the list, name that collection, & click the 'Add' button:Note: Make sure other objects aren't selected or active when creating a new collection, otherwise it will get linked.

Before starting, make sure the last objects to be selected are the ground objects you want to drop your assets on:

Note: You can select multiple ground objects before starting. If you don't assign a Custom Brush, a regular Cube will be used instead.


When using a Custom Brush, assign your custom object by clicking on the arrow(Custom object must be the active object):

Note: Make sure you follow the previous step when assigning your Custom Brush. The ground objects must be the only ones selected before Starting.

Ones you begin, the Modal Panel will show up, displaying all options & settings for modifying your Brush & Physics Settings:

You will get a ZIP (15KB) file