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Zone Alert

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The GreyStudio Zone System is a modular area-management framework designed to create distinct physical regions within a game world, such as Warning and Kill zones. It seamlessly integrates dynamic on-screen UI prompts, smooth lighting effects, and server-side damage mechanics to restrict and manage player movement within specific areas.


:Docs: Key Features

  • Dynamic Visual Effects: The system dynamically generates and manages Lighting effects, specifically ColorCorrection and Blur, when a player enters a designated zone.
  • Highly Customizable Lighting: Developers can fine-tune visual parameters for Warning, Kill, and Default states, including tint color, brightness, contrast, saturation, blur size, and tween duration.
  • Smooth Screen Transitions: Visual effects and UI elements utilize TweenService to smoothly fade in and out when players cross zone boundaries.
  • Intelligent UI Fading: The client script caches the original background, text, and image transparencies designed in Studio, ensuring the UI fades back to its exact intended appearance.
  • Customizable UI Prompts: The interface can be configured to display distinct icons, large text headings (like "WARNING" or "RESTRICTED"), subtext, and text colors depending on the specific zone type.
  • Automated Damage Mechanics: The server manages a dedicated damage-over-time loop for players who enter Kill zones.
  • Configurable Gameplay Stats: The rate of damage (TickRate) and the amount of damage dealt per second within Kill zones can be easily adjusted in the configuration module.
  • Secure Memory Management: The server automatically stops tracking and clears players from the damage loop if they die or disconnect from the game while inside a restricted zone.
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