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Basic and Easy Audio Zones and Mic

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$15.00
$15.00
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Enhance your world with a professional, one-way audio occlusion system. This easy-to-use prefab allows you to create private conversation rooms and global broadcast zones with zero setup hassle.


Key Features:

  • Total Occlusion: Keeps conversations private. People outside cannot hear anything inside the zone (0% muffle).
  • One-Way Hearing: Players inside a zone can still hear the outside world clearly.
  • Global Broadcast: A dedicated "Microphone" zone and duplicatable handheld mic (Channel 1) that lets everyone in the world hear you boosted.
  • Infinite Channels: Simply duplicate a zone and change the ID to create unlimited private rooms.
  • Optimized: High-performance UdonSharp code that works on both PC and Quest.
  • Inspector Friendly: Adjust volume, mic boost, and ranges using simple sliders—no coding required.

What’s Included:

  • Audio Manager (The Brain)
  • Broadcast Zone (Global Mic)
  • Duplicatable Grabbable mic (Handheld Global)
  • Duplicatable (Occlusion Room) - (Zone ID changes required to function, but are easy, change one number) 
  • Detailed Setup Guide

Perfect for: Clubs of all kinds, staff meeting areas, or any world requiring high-quality voice management.


Setup: Drag and drop "Global audio zone" to anywhere you want global audio to be, size it accordingly and make sure the "zID" is set to 1, any area set to "zID" 1 will be globally heard and amplified the volume can be adjusted in the "audio manager" via "broadcast gain" MAX OF 24 and default at 20. Once it is in place where you wish it to be DESELECT the mesh render in the inspector to make the visual setup box disappear.


"PAZ" areas are "private audio zones" and in these areas people inside will be able to hear each other and will be able to hear outside of the zone, but nobody outside the zone, will be able to hear the people inside. Perfect for VIP audio areas. you must use separate "zID" number for each zone. for example if your first zone is "ZID - 2" if you duplicate it, you will have to go in the inspector and change the next zID to 3. next zID to 4, etc.


If you get compile errors after introducing the prefab to your project, please try recompiling scripts.


You will get a ZIP (1MB) file