NIGHTFALL GPC SCRIPT
PROJECT NIGHTFALL | PS5 EDITION
Project Nightfall’s PS5 edition brings the ONYX AI controller layer to a PlayStation control layout. ONYX AI supplies the capture and detection stage, while GVC Bridge passes target-vector and motion data into the GPC script. Nightfall processes that data alongside the player’s stick input, then produces the right-stick output used during play.
Target response and control: Adjustable Pursuit controls the response to incoming movement. The script uses right-stick target input and velocity data, with filtering around small movements, direction changes, and the center of the stick. Sticky Aim can be switched on or off, Aim Speed has four levels, and Stickiness Adjustment has four strength levels. Input Lock and Dampening provide further control over the balance between manual stick movement and the incoming correction.
Additional controller features:
- Select L2 or R2 as the aim activation key.
- Enable ADS Focus to hold the left-stick press while aiming.
- Turn vertical recoil compensation on or off and adjust its power.
- Enable Strafe Assist for left-stick movement when L2 and R2 are held together.
- Use Ghost Bot output tuning to change stick-output quantization.
- Enable R2 rapid fire.
- Configure Auto Ping for spam or hold, set its repeat count, and assign a ping button through the learning menu.
- Adjust VM speed and anti-deadzone response on the OLED display.
Open or close the OLED menu with L2 + D-pad Left. Use L1/R1 to change pages, the D-pad to adjust values, and L2 + Cross to save the displayed setting. The PS5 edition exposes more aim adjustment pages than the current Xbox build, while using the same ONYX AI and GVC Bridge workflow for targeting input.