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Ratthew - Rat skin for the Pepper

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€15.00
€15.00
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Thank you for your interest in my release!


This is a texture skin for the model "Pepper" created and sold by Foxipaws. You have to own this asset in order to be able to use my textures.

https://foxipaws.gumroad.com/l/Pepper

https://payhip.com/b/Al05q


The skin comes with custom material textures intended for poiyomi, but roughness and height maps exported separately for other shaders. Custom colour possible, for an additional fee - please contact me directly preferably on discord if interested.


What you will receive:

A .unitypackage file containing 4K textures in PNG format for the "BODY MASTER" and "EYE" materials of the avatar: base colour, normal map, metallic-roughness-specular for poiyomi, emissive map, already preoptimized for PC and quest use. For other shaders roughness and height textures included.



How to use:


 - You should already have your Pepper unity project created, please refer to the avatar's own manual.

 - import the Ratthew - Rat textures.unitypackage file into your unity project

 - after import, in your project files look for "Assets/!POSSUM/Materials/Ratthew - Rat textures" which contains the textures for poiyomi, the other shader materials is in the "Extra textures" subfolder.

 - use the "Eye_BaseColor" and "Body_BaseColor" on poiyomi's Color & Normals / Texture slot, for the EYE and BODY MASTER materials respectively

 - use the "Eyes_NormalMap" and "Body_NormalMap" on poiyomi's Color & Normals / Normal Map slot, for the EYE and BODY MASTER materials respectively

 - use the "Eyes_MetallicSmoothnessMaps" and "Body_MetallicSmoothnessMaps" on poiyomi's Shading / Reflections & Specular / Packed Maps slot, for the EYE and BODY MASTER materials respectively

 - use the "Eye_EmissionMap" on poiyomi's Special FX / Emission 1 / Emission Map slot, for the EYE material

 - use the "Body_EmissionMap" on poiyomi's Shading / Matcap 2 / Masking / Mask slot, for the BODY MASTER material.

 - Optional steps for the eye emission: clear the Emission Mask texture slot if present, and uncheck "Use Base Colours", finally tone down "Emission Strength" to your liking, i suggest value "1"

 - Optional if you choose to use the Body_EmissionMap elsewhere, use it in "Mask" slot, NOT "Map" slot (the texture is linear, not sRGB)

You will get a UNITYPACKAGE (46MB) file