F-23A Black Widow II
(ONCE BOUGHT, DM JA3KU ON DISCORD FOR PROOF TO GET THE FILE.)
External Model Features: • Landing Gear animation (retraction and strut animation) • Taxi and Take-off nosewheel light • Navigation lights • Formation lights (Note: we were unable to get variable brightness working) • Retractable refueling receptacle with associated lighting • Retractable beacon lights (top and bottom) • Canopy actuation • Leading Edge Flaps (LEF) • Flaps, Ailerons and V-tails • APU doors (top and bottom) • Engine nozzle flap (both normal operation and shutdown operation) • Forward Weapons Bay with associated LAU-141 launchers • Main Weapons Bay with associated Vertically Stacked Launcher • Ground Service Panels • Ladder, Canopy tint, new cockpit Cockpit Features: • Fully clickable cockpit (all buttons, switches and knobs are moveable) • Animated throttles and center stick • Cockpit area lighting • Rudder pedal animation • Landing gear handle animation and gear light indication lights • Lighting and system control are functional through their respective switches Aircraft Systems: • Battery power • APU functionality. • Hydraulics for weapons bay operation Functioning Exhaust nozzles. They basically work like half of the Raptor's nozzle flaps if you are familiar. In the video I have attached, you can see the three positions A, B and C. Position A (which is the regular level position) is the full open when the engine is running. Basically full afterburner or thrust near idle when landing gear is down (the nozzles drive full open near idle when the landing gear is down to reduce idle thrust.) Position B is when the engine is running and thrust is somewhere above idle to full military power. You can see this when i power up and the nozzles flaps go down ward. When the AB is selected, the position varies between B and A depending on how much AB is selected. Finally. Position C is the engine shut down position (which is unseen here). When the engine shuts down, the nozzles drive to this fully open and go past its regular position in the upward direction position for maintenance access. • Added: Avionics Panels & Systems • Fuel System (Fuel Drain System & Extra Fuel System) • Added: Refuel System (Ground not A/A Refueling) • Added: New HUD (Accurate to the IRL F15Es HUD with HUD modes soon to come, also goes away side to side like irl) • Added: ASEA Radar 3D Mode • Added: New MFDS & Textures to the cockpit. (given by a friend) • Added: Canopy Gold Glass (if you havent noticed) • Added: New HUD (Accurate to the USA 5th gen fighter) • Revamped: ASEA Radar Opening System, its accurate now. • Oxygen Switches added • Gear lights added, turn on when the gear is down and turn off when it is up. • Cockpit heat function added with indicators • Weapons bay speed switch added and works • Master Arm Switch added • Engine Fire Test switch added • Auto start switch added. Used for desperate or needed times • MFD Screen functionality • GC Align knob functionality • Altimeter functionality & master caution light works • If you try to put up the gear on the ground, the master caution light goes off. External Features • New vapor & voritces • Improved physics, working on speed depletion and making everything smoother instead of snappier. • Vortices now do not come on when you pull unless you are at high humidity locations. • Updated afterburner color and beams • Acceleration fixed on the plane • Tail shake & little wing flex added • Fuel system added • Aerial refueling system fixed, compatible with the AI KC. • Texture slightly updated in color