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🎨 Texture Map Converter

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Prototype texture maps directly inside Unity β€” fast, simple, and beginner-friendly.


The CyberLuna Texture Map Converter is a Unity Editor tool that allows you to quickly generate prototype texture maps from a single albedo texture β€” without leaving Unity and without external software.


It is designed for fast iteration, shader testing, and early material prototyping, especially for VRChat creators and Unity world builders.


This tool focuses on speed, convenience, and workflow efficiency β€” not physically accurate PBR replacement.


πŸ”§ What does this tool do?

Starting from a standard albedo texture, the Texture Map Converter can generate:

βœ” Normal maps

βœ” Height maps

βœ” Metallic maps

βœ” Smoothness maps

All directly inside Unity with adjustable parameters and batch support.

Perfect for testing shaders, previewing materials, and building placeholder textures during development.


⚑ Key Features

βœ” Unity Editor–only tool

βœ” Drag & drop workflow

βœ” Batch processing support

βœ” Folder scanning

βœ” Adjustable generation parameters

βœ” Optional overwrite protection

βœ” Clean and beginner-friendly UI

βœ” Works entirely offline

No Photoshop.

No Substance Painter.

No external tools required.


πŸ§ͺ Map Generation Options

🟦 Normal Maps

  • Adjustable strength
  • Optional smoothing
  • Ideal for quick surface depth previews

⬜ Height Maps

  • Brightness control
  • Contrast enhancement
  • Optional smoothing for gradients

βš™οΈ Metallic Maps

  • Estimated metallic generation based on color data
  • Adjustable intensity

✨ Smoothness Maps

  • Adjustable contrast
  • Optional inversion (roughness-style workflows)
  • Can be generated alone or together with metallic maps

🧰 Ideal Use Cases

βœ” Shader testing

βœ” Material prototyping

βœ” World building previews

βœ” Placeholder texture workflows

βœ” VRChat avatar & world development

βœ” Early-stage asset iteration

This tool is intentionally designed for fast experimentation, not final production baking.


πŸ“¦ Installation

  1. Import the package into your Unity project
  2. Open the tool via:
  3. CyberLuna β†’ Texture Map Converter
  4. Drag textures into the window and generate maps

That’s it.


⚠️ License & Usage

βœ… You MAY:

  • Use the tool in your own Unity projects
  • Modify generated textures freely

❌ You may NOT:

  • Redistribute or resell the tool itself
  • Share the editor scripts or source files


You will get a UNITYPACKAGE (4KB) file