ACSM Product Copy
- Better shell ejection
- Team based arms
- ADS mesh system
- Lean while prone
- Realistic laser
- Holstering
- Third person toggle
- Shoulder switching in 3p
- Breakables and shooting out lights
- Realistic Footsteps
- Randomized muzzle flash
- Serversided slide and shells
- No cut-off gunshots
- R6 option
- Third person crosshair
- Better UI
- UGL
- AIs
- Aim tilt
- Gun chambering
- Toggleable suppressor
- AimPart 3
- Realistic Tracers
- Hold to ADS and lean
- Backblast mechanics
- Ability to drop weapons
- Flickering lights when shot
- Incremental door opening
- Incremental steady walk speed
- Flash glare
- Toggleable torso rotation setting
- Ability adjust the speed of changing stances and changing walkspeed
- Changeable keybinds
- Equipped gun drop on death
- Toggleable FOV
- Keyframe support
- Blinding surrendered players
- Camera shake when near a fired RPG
- Camera accessories
- Ability to pan cam in third person (third person freelook)
- Tactical stance system
- Mobile support
- Attention to detail sounds
- Door kicking, and opening animations
- DOGU15 support
- Arrest/detain feature
- Proper First person R15 viewmodel
- Weapon cache to reduce equip lag
- Scope glinting
- Locker system
- Improvements of ACS security
- General improvements to ACS code
- Emote Animation wheel
- Advanced medical system (tacmed)
- Helmet camera system
- Bulletholes and impact sounds
- Compatibility with most vehicle systems
- Physics on holstered gun models and when shooting dead ragdolls